[mutter/gbsneto/graphene-matrix: 26/41] cogl/matrix: Orthographic with graphene matrices
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene-matrix: 26/41] cogl/matrix: Orthographic with graphene matrices
- Date: Fri, 11 Sep 2020 12:50:08 +0000 (UTC)
commit 8898c874e8339168220337ecad8213e84961e104
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Sep 10 14:12:14 2020 -0300
cogl/matrix: Orthographic with graphene matrices
And remove all the custom matrix multiplication functions altogether.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
cogl/cogl/cogl-matrix.c | 153 ++++++++----------------------------------------
cogl/cogl/cogl-matrix.h | 16 ++---
2 files changed, 32 insertions(+), 137 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index 904a6edb71..914bda0d87 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -246,86 +246,6 @@ cogl_matrix_to_graphene_matrix (const CoglMatrix *matrix,
graphene_matrix_init_from_float (m, (float*)matrix);
}
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define R(row,col) result[(col<<2)+row]
-
-/*
- * Perform a full 4x4 matrix multiplication.
- *
- * <note>It's assumed that @result != @b. @product == @a is allowed.</note>
- *
- * <note>KW: 4*16 = 64 multiplications</note>
- */
-static void
-matrix_multiply4x4 (float *result, const float *a, const float *b)
-{
- int i;
- for (i = 0; i < 4; i++)
- {
- const float ai0 = A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
-}
-
-/*
- * Multiply two matrices known to occupy only the top three rows, such
- * as typical model matrices, and orthogonal matrices.
- *
- * @a matrix.
- * @b matrix.
- * @product will receive the product of \p a and \p b.
- */
-static void
-matrix_multiply3x4 (float *result, const float *a, const float *b)
-{
- int i;
- for (i = 0; i < 3; i++)
- {
- const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
- R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
- R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
- R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
- R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
- }
- R(3,0) = 0;
- R(3,1) = 0;
- R(3,2) = 0;
- R(3,3) = 1;
-}
-
-#undef A
-#undef B
-#undef R
-
-/*
- * Multiply a matrix by an array of floats with known properties.
- *
- * @mat pointer to a CoglMatrix structure containing the left multiplication
- * matrix, and that will receive the product result.
- * @m right multiplication matrix array.
- * @flags flags of the matrix \p m.
- *
- * Joins both flags and marks the type and inverse as dirty. Calls
- * matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
- * otherwise.
- */
-static void
-matrix_multiply_array_with_flags (CoglMatrix *result,
- const float *array,
- unsigned int flags)
-{
- result->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS (result, MAT_FLAGS_3D))
- matrix_multiply3x4 ((float *)result, (float *)result, array);
- else
- matrix_multiply4x4 ((float *)result, (float *)result, array);
-}
-
void
cogl_matrix_multiply (CoglMatrix *result,
const CoglMatrix *a,
@@ -1233,60 +1153,35 @@ cogl_matrix_perspective (CoglMatrix *matrix,
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
-/*
- * Apply an orthographic projection matrix.
- *
- * Creates the projection matrix and multiplies it with matrix, marking the
- * MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
- */
-static void
-_cogl_matrix_orthographic (CoglMatrix *matrix,
- float x_1,
- float y_1,
- float x_2,
- float y_2,
- float nearval,
- float farval)
-{
- float m[16];
-
-#define M(row, col) m[col * 4 + row]
- M (0,0) = 2.0f / (x_2 - x_1);
- M (0,1) = 0.0f;
- M (0,2) = 0.0f;
- M (0,3) = -(x_2 + x_1) / (x_2 - x_1);
-
- M (1,0) = 0.0f;
- M (1,1) = 2.0f / (y_1 - y_2);
- M (1,2) = 0.0f;
- M (1,3) = -(y_1 + y_2) / (y_1 - y_2);
-
- M (2,0) = 0.0f;
- M (2,1) = 0.0f;
- M (2,2) = -2.0f / (farval - nearval);
- M (2,3) = -(farval + nearval) / (farval - nearval);
-
- M (3,0) = 0.0f;
- M (3,1) = 0.0f;
- M (3,2) = 0.0f;
- M (3,3) = 1.0f;
-#undef M
-
- matrix_multiply_array_with_flags (matrix, m,
- (MAT_FLAG_GENERAL_SCALE |
- MAT_FLAG_TRANSLATION));
-}
-
void
cogl_matrix_orthographic (CoglMatrix *matrix,
- float x_1,
- float y_1,
- float x_2,
- float y_2,
+ float left,
+ float bottom,
+ float right,
+ float top,
float near,
float far)
{
- _cogl_matrix_orthographic (matrix, x_1, y_1, x_2, y_2, near, far);
+ graphene_matrix_t ortho;
+ graphene_matrix_t m;
+ unsigned long flags;
+
+ flags = matrix->flags;
+
+ cogl_matrix_to_graphene_matrix (matrix, &m);
+ graphene_matrix_init_ortho (&ortho,
+ left, right,
+ top, bottom,
+ near, far);
+ graphene_matrix_multiply (&ortho, &m, &m);
+ graphene_matrix_to_cogl_matrix (&m, matrix);
+
+ matrix->flags = (flags |
+ MAT_FLAG_GENERAL_SCALE |
+ MAT_FLAG_TRANSLATION |
+ MAT_DIRTY_TYPE |
+ MAT_DIRTY_INVERSE);
+
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
diff --git a/cogl/cogl/cogl-matrix.h b/cogl/cogl/cogl-matrix.h
index 03dd3e3fae..b2e03f55b0 100644
--- a/cogl/cogl/cogl-matrix.h
+++ b/cogl/cogl/cogl-matrix.h
@@ -355,10 +355,10 @@ cogl_matrix_perspective (CoglMatrix *matrix,
/**
* cogl_matrix_orthographic:
* @matrix: A 4x4 transformation matrix
- * @x_1: The x coordinate for the first vertical clipping plane
- * @y_1: The y coordinate for the first horizontal clipping plane
- * @x_2: The x coordinate for the second vertical clipping plane
- * @y_2: The y coordinate for the second horizontal clipping plane
+ * @left: The x coordinate for the first vertical clipping plane
+ * @bottom: The y coordinate for the first horizontal clipping plane
+ * @right: The x coordinate for the second vertical clipping plane
+ * @top: The y coordinate for the second horizontal clipping plane
* @near: The <emphasis>distance</emphasis> to the near clipping
* plane (will be <emphasis>negative</emphasis> if the plane is
* behind the viewer)
@@ -373,10 +373,10 @@ cogl_matrix_perspective (CoglMatrix *matrix,
*/
COGL_EXPORT void
cogl_matrix_orthographic (CoglMatrix *matrix,
- float x_1,
- float y_1,
- float x_2,
- float y_2,
+ float left,
+ float bottom,
+ float right,
+ float top,
float near,
float far);
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