[gtk/matthiasc/glshader-node: 13/18] gsk_gl_shader_format_args: Pass arguments by value
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/matthiasc/glshader-node: 13/18] gsk_gl_shader_format_args: Pass arguments by value
- Date: Mon, 28 Sep 2020 16:52:32 +0000 (UTC)
commit 796b20595873bd8716d332bed02a0f2c777ea55e
Author: Alexander Larsson <alexl redhat com>
Date: Mon Sep 28 13:44:44 2020 +0200
gsk_gl_shader_format_args: Pass arguments by value
Primitive values are now passed by values (although vectors still
by pointer). Also since we can now no longer handle missing definitions
that is an error.
demos/gtk-demo/gtkshaderbin.c | 2 +-
demos/gtk-demo/gtkshaderstack.c | 2 +-
gsk/gskglshader.c | 42 ++++++++++++++++++++---------------------
testsuite/gsk/shader.c | 4 ++--
4 files changed, 25 insertions(+), 25 deletions(-)
---
diff --git a/demos/gtk-demo/gtkshaderbin.c b/demos/gtk-demo/gtkshaderbin.c
index 14f5651ac6..7bbb7569b2 100644
--- a/demos/gtk-demo/gtkshaderbin.c
+++ b/demos/gtk-demo/gtkshaderbin.c
@@ -201,7 +201,7 @@ gtk_shader_bin_snapshot (GtkWidget *widget,
gtk_snapshot_push_gl_shader (snapshot, self->active_shader->shader,
&GRAPHENE_RECT_INIT(0, 0, width, height),
gsk_gl_shader_format_args (self->active_shader->shader,
- "u_time", &self->time,
+ "u_time", self->time,
NULL));
gtk_widget_snapshot_child (widget, self->child, snapshot);
gtk_snapshot_gl_shader_pop_texture (snapshot);
diff --git a/demos/gtk-demo/gtkshaderstack.c b/demos/gtk-demo/gtkshaderstack.c
index c84aa232f0..e6a6e001df 100644
--- a/demos/gtk-demo/gtkshaderstack.c
+++ b/demos/gtk-demo/gtkshaderstack.c
@@ -245,7 +245,7 @@ gtk_shader_stack_snapshot (GtkWidget *widget,
self->shader,
&GRAPHENE_RECT_INIT(0, 0, width, height),
gsk_gl_shader_format_args (self->shader,
- "progress", &progress,
+ "progress", progress,
NULL));
gtk_widget_snapshot_child (widget, current, snapshot);
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c
index f19c3545e3..59c443bf7c 100644
--- a/gsk/gskglshader.c
+++ b/gsk/gskglshader.c
@@ -904,10 +904,13 @@ gsk_gl_shader_get_arg_vec4 (GskGLShader *shader,
* @shader: A #GskGLShader
* @uniforms: Name-Value pairs for the uniforms of @shader, ending with a %NULL name, all values are passed
by reference.
*
- * Formats the uniform data as needed for feeding the named uniforms values into the shader.
- * The argument list is a list of pairs of names, and pointers to data of the types
- * that match the declared uniforms (i.e. `float *` for float uniforms and `graphene_vec4_t *` f
- * or vec3 uniforms).
+ * Formats the uniform data as needed for feeding the named uniforms
+ * values into the shader. The argument list is a list of pairs of
+ * names, and values for the types that match the declared uniforms
+ * (i.e. double/int/guint/gboolean for primitive values and
+ * `graphene_vecN_t *` for vecN uniforms).
+ *
+ * It is an error to pass a uniform name that is not declared by the shader
*
* Returns: (transfer full): A newly allocated block of data which can be passed to gsk_gl_shader_node_new().
*/
@@ -921,17 +924,13 @@ gsk_gl_shader_format_args_va (GskGLShader *shader,
while ((name = va_arg (uniforms, const char *)) != NULL)
{
const GskGLUniform *u;
- gpointer value = va_arg (uniforms, gpointer);
guchar *args_dest;
u = gsk_gl_shader_find_uniform (shader, name);
if (u == NULL)
{
- /* This isn't really an error, because we can easily imaging
- a shader interface that have input which isn't needed for
- a particular shader */
- g_debug ("No uniform named `%s` in shader", name);
- continue;
+ g_warning ("No uniform named `%s` in shader", name);
+ break;
}
args_dest = args + u->offset;
@@ -942,33 +941,33 @@ gsk_gl_shader_format_args_va (GskGLShader *shader,
switch (u->type)
{
case GSK_GL_UNIFORM_TYPE_FLOAT:
- *(float *)args_dest = *(float *)value;
+ *(float *)args_dest = (float)va_arg (uniforms, double); /* floats are promoted to double in
varargs */
break;
case GSK_GL_UNIFORM_TYPE_INT:
- *(gint32 *)args_dest = *(gint32 *)value;
+ *(gint32 *)args_dest = (gint32)va_arg (uniforms, int);
break;
case GSK_GL_UNIFORM_TYPE_UINT:
- *(guint32 *)args_dest = *(guint32 *)value;
+ *(guint32 *)args_dest = (guint32)va_arg (uniforms, guint);
break;
case GSK_GL_UNIFORM_TYPE_BOOL:
- *(guint32 *)args_dest = *(gboolean *)value;
+ *(guint32 *)args_dest = (gboolean)va_arg (uniforms, gboolean);
break;
case GSK_GL_UNIFORM_TYPE_VEC2:
- graphene_vec2_to_float ((const graphene_vec2_t *)value,
+ graphene_vec2_to_float (va_arg (uniforms, const graphene_vec2_t *),
(float *)args_dest);
break;
case GSK_GL_UNIFORM_TYPE_VEC3:
- graphene_vec3_to_float ((const graphene_vec3_t *)value,
+ graphene_vec3_to_float (va_arg (uniforms, const graphene_vec3_t *),
(float *)args_dest);
break;
case GSK_GL_UNIFORM_TYPE_VEC4:
- graphene_vec4_to_float ((const graphene_vec4_t *)value,
+ graphene_vec4_to_float (va_arg (uniforms, const graphene_vec4_t *),
(float *)args_dest);
break;
@@ -986,10 +985,11 @@ gsk_gl_shader_format_args_va (GskGLShader *shader,
* @shader: A #GskGLShader
* @...: Name-Value pairs for the uniforms of @shader, ending with a %NULL name, all values are passed by
reference.
*
- * Formats the uniform data as needed for feeding the named uniforms values into the shader.
- * The argument list is a list of pairs of names, and pointers to data of the types
- * that match the declared uniforms (i.e. `float *` for float uniforms and `graphene_vec4_t *` f
- * or vec3 uniforms).
+ * Formats the uniform data as needed for feeding the named uniforms
+ * values into the shader. The argument list is a list of pairs of
+ * names, and values for the types that match the declared uniforms
+ * (i.e. double/int/guint/gboolean for primitive values and
+ * `graphene_vecN_t *` for vecN uniforms).
*
* Returns: (transfer full): A newly allocated block of data which can be passed to gsk_gl_shader_node_new().
*/
diff --git a/testsuite/gsk/shader.c b/testsuite/gsk/shader.c
index 30196b3101..4a398b9eb2 100644
--- a/testsuite/gsk/shader.c
+++ b/testsuite/gsk/shader.c
@@ -180,8 +180,8 @@ test_format_args (void)
f1 = 0.5;
f2 = 20.0;
args = gsk_gl_shader_format_args (shader,
- "progress", &f1,
- "dots", &f2,
+ "progress", f1,
+ "dots", f2,
"center", &v2,
"test4", &v3,
"test5", &v4,
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