[quadrapassel] Change the width to the standard Tetris size of 10
- From: John Ward <jward src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [quadrapassel] Change the width to the standard Tetris size of 10
- Date: Sun, 11 Apr 2021 21:50:45 +0000 (UTC)
commit 431ce357decd32e14739567a5beff70cd0dc6909
Author: John Ward <john johnward net>
Date: Sun Apr 11 22:50:39 2021 +0100
Change the width to the standard Tetris size of 10
src/game.vala | 2 +-
src/quadrapassel.vala | 7 ++++---
2 files changed, 5 insertions(+), 4 deletions(-)
---
diff --git a/src/game.vala b/src/game.vala
index 7a71047..04bd091 100644
--- a/src/game.vala
+++ b/src/game.vala
@@ -302,7 +302,7 @@ public class Game : Object
public signal void pause_changed ();
public signal void complete ();
- public Game (int lines = 20, int columns = 14, int starting_level = 1, int filled_lines = 0, int
fill_prob = 5, bool pick_difficult_blocks = false)
+ public Game (int lines = 20, int columns = 10, int starting_level = 1, int filled_lines = 0, int
fill_prob = 5, bool pick_difficult_blocks = false)
{
this.starting_level = starting_level;
this.pick_difficult_blocks = pick_difficult_blocks;
diff --git a/src/quadrapassel.vala b/src/quadrapassel.vala
index 75b82af..0fa19af 100644
--- a/src/quadrapassel.vala
+++ b/src/quadrapassel.vala
@@ -136,9 +136,9 @@ public class Quadrapassel : Gtk.Application
view.theme = settings.get_string ("theme");
view.mute = !settings.get_boolean ("sound");
view.show_shadow = settings.get_boolean ("show-shadow");
- view.game = new Game (20, 14, 1, 20, 10);
+ view.game = new Game (20, 10, 1, 20, 10); // Game board size, changed width to 10
view.show ();
- var game_aspect = new Gtk.AspectFrame (null, 0.5f, 0.5f, 14.0f/20.0f, false);
+ var game_aspect = new Gtk.AspectFrame (null, 0.5f, 0.5f, 10.0f/20.0f, false); // change to 10 from 14
game_aspect.show ();
game_aspect.add (view);
game_aspect.border_width = 12;
@@ -761,7 +761,8 @@ public class Quadrapassel : Gtk.Application
SignalHandler.disconnect_matched (game, SignalMatchType.DATA, 0, 0, null, null, this);
}
- game = new Game (20, 14, settings.get_int ("starting-level"), settings.get_int ("line-fill-height"),
settings.get_int ("line-fill-probability"), settings.get_boolean ("pick-difficult-blocks"));
+ // Set game dimension, change to 10
+ game = new Game (20, 10, settings.get_int ("starting-level"), settings.get_int ("line-fill-height"),
settings.get_int ("line-fill-probability"), settings.get_boolean ("pick-difficult-blocks"));
game.pause_changed.connect (pause_changed_cb);
game.shape_landed.connect (shape_landed_cb);
game.complete.connect (complete_cb);
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