[mutter] clutter/actor: Update all last_paint_volumes before painting
- From: Marge Bot <marge-bot src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] clutter/actor: Update all last_paint_volumes before painting
- Date: Mon, 12 Apr 2021 16:35:09 +0000 (UTC)
commit 5a565b42586abb0c851888b827ffabc0cce38b75
Author: Jonas Dreßler <verdre v0yd nl>
Date: Sat Mar 13 20:43:13 2021 +0100
clutter/actor: Update all last_paint_volumes before painting
Updating the last_paint_volume while painting has proven itself to be
quite prone to issues: First we had to make sure actors painted by
offscreen effects get their last_paint_volumes updated correctly (see
0320649a1c50993f308344e0dd296abaad0ee6d4), and now a new issue turned up
where we don't update the paint volumes while a fullscreen unredirect is
happening.
To stop those issues from happening and to lay the foundation for using
the last_paint_volume for other things, update the last_paint_volume in
a separate step before painting instead of doing it in
clutter_actor_paint().
To save some resources, avoid introducing another traversal of the
scenegraph and add that step into the existing step of updating the
stage_views lists of actors. To properly update the paint volumes, we
need to do that after finishing the queued redraws, which is why we move
clutter_stage_maybe_finish_queue_redraws() to happen before the new
clutter_stage_finish_layout().
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1699
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
clutter/clutter/clutter-actor-private.h | 4 +-
clutter/clutter/clutter-actor.c | 85 ++++++++++-----------------------
clutter/clutter/clutter-stage-private.h | 2 +-
clutter/clutter/clutter-stage-view.c | 3 +-
clutter/clutter/clutter-stage.c | 7 +--
5 files changed, 34 insertions(+), 67 deletions(-)
---
diff --git a/clutter/clutter/clutter-actor-private.h b/clutter/clutter/clutter-actor-private.h
index c34d772e87..46505777ae 100644
--- a/clutter/clutter/clutter-actor-private.h
+++ b/clutter/clutter/clutter-actor-private.h
@@ -260,8 +260,8 @@ float clutter_actor_get_real_resource_scale
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture
*texture);
-void clutter_actor_update_stage_views (ClutterActor *self,
- int phase);
+void clutter_actor_finish_layout (ClutterActor *self,
+ int phase);
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index 956718dd86..bcfffc714c 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -844,7 +844,6 @@ struct _ClutterActorPrivate
guint needs_paint_volume_update : 1;
guint had_effects_on_last_paint_volume_update : 1;
guint needs_update_stage_views : 1;
- guint children_painted : 1;
};
enum
@@ -1495,7 +1494,7 @@ queue_update_stage_views (ClutterActor *actor)
/* We don't really need to update the stage-views of the actors up the
* hierarchy, we set the flag anyway though so we can avoid traversing
* the whole scenegraph when looking for actors which need an update
- * in clutter_actor_update_stage_views().
+ * in clutter_actor_finish_layout().
*/
actor = actor->priv->parent;
}
@@ -3589,30 +3588,6 @@ clutter_actor_paint_node (ClutterActor *actor,
return TRUE;
}
-static void
-ensure_last_paint_volumes_updated (ClutterActor *self)
-{
- ClutterActorPrivate *priv = self->priv;
- ClutterActor *child;
-
- /* Same entry checks as in clutter_actor_paint() */
- if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
- return;
-
- if (!CLUTTER_ACTOR_IS_TOPLEVEL (self) &&
- ((priv->opacity_override >= 0) ?
- priv->opacity_override : priv->opacity) == 0)
- return;
-
- if (!CLUTTER_ACTOR_IS_MAPPED (self))
- return;
-
- _clutter_actor_update_last_paint_volume (self);
-
- for (child = priv->first_child; child; child = child->priv->next_sibling)
- ensure_last_paint_volumes_updated (child);
-}
-
/**
* clutter_actor_paint:
* @self: A #ClutterActor
@@ -3639,11 +3614,6 @@ clutter_actor_paint (ClutterActor *self,
g_autoptr (ClutterPaintNode) root_node = NULL;
ClutterActorPrivate *priv;
ClutterActorBox clip;
- gboolean should_cull_out = (clutter_paint_debug_flags &
- (CLUTTER_DEBUG_DISABLE_CULLING |
- CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)) !=
- (CLUTTER_DEBUG_DISABLE_CULLING |
- CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS);
gboolean culling_inhibited;
gboolean clip_set = FALSE;
@@ -3795,14 +3765,18 @@ clutter_actor_paint (ClutterActor *self,
if (!culling_inhibited && !in_clone_paint ())
{
gboolean success;
+ gboolean should_cull_out = (clutter_paint_debug_flags &
+ (CLUTTER_DEBUG_DISABLE_CULLING |
+ CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)) !=
+ (CLUTTER_DEBUG_DISABLE_CULLING |
+ CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS);
/* annoyingly gcc warns if uninitialized even though
* the initialization is redundant :-( */
ClutterCullResult result = CLUTTER_CULL_RESULT_IN;
- if (should_cull_out)
- _clutter_actor_update_last_paint_volume (self);
-
- success = cull_actor (self, paint_context, &result);
+ success = should_cull_out
+ ? cull_actor (self, paint_context, &result)
+ : FALSE;
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS))
_clutter_actor_paint_cull_result (self, success, result, actor_node);
@@ -3819,22 +3793,8 @@ clutter_actor_paint (ClutterActor *self,
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
_clutter_actor_draw_paint_volume (self, actor_node);
- priv->children_painted = FALSE;
-
clutter_paint_node_paint (root_node, paint_context);
- /* If an effect choose to not call clutter_actor_continue_paint()
- * (for example offscreen effects might just paint their cached
- * texture instead), the last_paint_volumes of the whole subtree
- * still need to be updated to adjust for any changes to their
- * eye-coordinates transformation matrices.
- */
- if (!priv->children_painted)
- {
- if (!culling_inhibited && !in_clone_paint () && should_cull_out)
- ensure_last_paint_volumes_updated (self);
- }
-
/* If we make it here then the actor has run through a complete
paint run including all the effects so it's no longer dirty */
priv->is_dirty = FALSE;
@@ -3877,8 +3837,6 @@ clutter_actor_continue_paint (ClutterActor *self,
CoglFramebuffer *framebuffer;
ClutterPaintNode *dummy;
- priv->children_painted = TRUE;
-
/* XXX - this will go away in 2.0, when we can get rid of this
* stuff and switch to a pure retained render tree of PaintNodes
* for the entire frame, starting from the Stage; the paint()
@@ -3954,6 +3912,11 @@ clutter_actor_pick (ClutterActor *actor,
ClutterActorBox clip;
gboolean transform_pushed = FALSE;
gboolean clip_set = FALSE;
+ gboolean should_cull = (clutter_paint_debug_flags &
+ (CLUTTER_DEBUG_DISABLE_CULLING |
+ CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)) !=
+ (CLUTTER_DEBUG_DISABLE_CULLING |
+ CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS);
if (CLUTTER_ACTOR_IN_DESTRUCTION (actor))
return;
@@ -3969,7 +3932,7 @@ clutter_actor_pick (ClutterActor *actor,
/* mark that we are in the paint process */
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_IN_PICK);
- if (priv->paint_volume_valid && priv->last_paint_volume_valid)
+ if (should_cull && priv->paint_volume_valid && priv->last_paint_volume_valid)
{
graphene_box_t box;
@@ -15871,8 +15834,8 @@ update_resource_scale (ClutterActor *self,
}
void
-clutter_actor_update_stage_views (ClutterActor *self,
- gboolean use_max_scale)
+clutter_actor_finish_layout (ClutterActor *self,
+ gboolean use_max_scale)
{
ClutterActorPrivate *priv = self->priv;
ClutterActor *child;
@@ -15881,16 +15844,18 @@ clutter_actor_update_stage_views (ClutterActor *self,
CLUTTER_ACTOR_IN_DESTRUCTION (self))
return;
- if (!priv->needs_update_stage_views)
- return;
+ _clutter_actor_update_last_paint_volume (self);
- update_stage_views (self);
- update_resource_scale (self, use_max_scale);
+ if (priv->needs_update_stage_views)
+ {
+ update_stage_views (self);
+ update_resource_scale (self, use_max_scale);
- priv->needs_update_stage_views = FALSE;
+ priv->needs_update_stage_views = FALSE;
+ }
for (child = priv->first_child; child; child = child->priv->next_sibling)
- clutter_actor_update_stage_views (child, use_max_scale);
+ clutter_actor_finish_layout (child, use_max_scale);
}
/**
diff --git a/clutter/clutter/clutter-stage-private.h b/clutter/clutter/clutter-stage-private.h
index 8f7ff31355..05412ace86 100644
--- a/clutter/clutter/clutter-stage-private.h
+++ b/clutter/clutter/clutter-stage-private.h
@@ -68,7 +68,7 @@ void clutter_stage_maybe_finish_queue_redraws (ClutterStage
GSList * clutter_stage_find_updated_devices (ClutterStage *stage);
void clutter_stage_update_devices (ClutterStage *stage,
GSList *devices);
-void clutter_stage_update_actor_stage_views (ClutterStage *stage);
+void clutter_stage_finish_layout (ClutterStage *stage);
CLUTTER_EXPORT
void _clutter_stage_queue_event (ClutterStage *stage,
diff --git a/clutter/clutter/clutter-stage-view.c b/clutter/clutter/clutter-stage-view.c
index 9b325e911c..b44bf88854 100644
--- a/clutter/clutter/clutter-stage-view.c
+++ b/clutter/clutter/clutter-stage-view.c
@@ -1171,9 +1171,10 @@ handle_frame_clock_frame (ClutterFrameClock *frame_clock,
clutter_stage_emit_before_update (stage, view);
clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
- clutter_stage_update_actor_stage_views (stage);
clutter_stage_maybe_finish_queue_redraws (stage);
+ clutter_stage_finish_layout (stage);
+
devices = clutter_stage_find_updated_devices (stage);
frame = CLUTTER_FRAME_INIT;
diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c
index 5b574b5e15..95e42e8589 100644
--- a/clutter/clutter/clutter-stage.c
+++ b/clutter/clutter/clutter-stage.c
@@ -930,7 +930,7 @@ clutter_stage_find_updated_devices (ClutterStage *stage)
}
void
-clutter_stage_update_actor_stage_views (ClutterStage *stage)
+clutter_stage_finish_layout (ClutterStage *stage)
{
ClutterActor *actor = CLUTTER_ACTOR (stage);
ClutterStagePrivate *priv = stage->priv;
@@ -944,20 +944,21 @@ clutter_stage_update_actor_stage_views (ClutterStage *stage)
* the paint.
*
* We're doing the whole thing twice and pass the phase to
- * clutter_actor_update_stage_views() to allow actors to detect loops:
+ * clutter_actor_finish_layout() to allow actors to detect loops:
* If the resource scale changes again after the relayout, the new
* allocation of an actor probably moved the actor onto another stage
* view, so if an actor sees phase == 1, it can choose a "final" scale.
*/
for (phase = 0; phase < 2; phase++)
{
- clutter_actor_update_stage_views (actor, phase);
+ clutter_actor_finish_layout (actor, phase);
if (!priv->actor_needs_immediate_relayout)
break;
priv->actor_needs_immediate_relayout = FALSE;
clutter_stage_maybe_relayout (actor);
+ clutter_stage_maybe_finish_queue_redraws (stage);
}
g_warn_if_fail (!priv->actor_needs_immediate_relayout);
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