[gtk/wip/chergert/glproto: 394/526] actually use the blit program
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/chergert/glproto: 394/526] actually use the blit program
- Date: Tue, 16 Feb 2021 01:14:36 +0000 (UTC)
commit fce56d6c5a4b7d8b66b18efe1bd4eb831fc349c7
Author: Christian Hergert <chergert redhat com>
Date: Mon Feb 1 16:34:40 2021 -0800
actually use the blit program
we can't be loading vertices without a current program, so its unclear
to me what allowed this to work in the previous code in terms of ensuring
a blit was about to occur.
gsk/next/gskglrenderjob.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
---
diff --git a/gsk/next/gskglrenderjob.c b/gsk/next/gskglrenderjob.c
index 4bcf496727..ad4ed31d61 100644
--- a/gsk/next/gskglrenderjob.c
+++ b/gsk/next/gskglrenderjob.c
@@ -2898,7 +2898,19 @@ gsk_gl_render_job_visit_blend_node (GskGLRenderJob *job,
if (!gsk_gl_render_job_visit_node_with_offscreen (job, top_child, &top_offscreen))
{
+ gsk_gl_program_begin_draw (job->driver->blit,
+ &job->viewport,
+ &job->projection,
+ gsk_gl_render_job_get_modelview_matrix (job),
+ gsk_gl_render_job_get_clip (job),
+ job->alpha);
+ gsk_gl_program_set_uniform_texture (job->driver->blit,
+ UNIFORM_SHARED_SOURCE,
+ GL_TEXTURE_2D,
+ GL_TEXTURE0,
+ bottom_offscreen.texture_id);
gsk_gl_render_job_load_vertices_from_offscreen (job, &node->bounds, &bottom_offscreen);
+ gsk_gl_program_end_draw (job->driver->blit);
return;
}
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]