[gtk/ngl-clip-classification: 2/3] ngl: Add infrastructure for clip-variants of shaders
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/ngl-clip-classification: 2/3] ngl: Add infrastructure for clip-variants of shaders
- Date: Mon, 8 Mar 2021 01:30:51 +0000 (UTC)
commit 2c05b758c7904ae178cc5f78698713914daa9cea
Author: Matthias Clasen <mclasen redhat com>
Date: Sun Mar 7 17:50:19 2021 -0500
ngl: Add infrastructure for clip-variants of shaders
Make ngl compile each shader three times.
Once with #define NO_CLIP 1
once with #define RECT_CLIP 1
and once as before.
gsk/ngl/gsknglcompiler.c | 9 +-
gsk/ngl/gsknglcompilerprivate.h | 1 +
gsk/ngl/gskngldriver.c | 44 ++++----
gsk/ngl/gskngldriverprivate.h | 5 +-
gsk/ngl/gsknglrenderjob.c | 234 +++++++++++++++++++++-------------------
5 files changed, 163 insertions(+), 130 deletions(-)
---
diff --git a/gsk/ngl/gsknglcompiler.c b/gsk/ngl/gsknglcompiler.c
index 23ebdeee7e..8b1791f130 100644
--- a/gsk/ngl/gsknglcompiler.c
+++ b/gsk/ngl/gsknglcompiler.c
@@ -523,6 +523,7 @@ get_shader_string (GBytes *bytes)
GskNglProgram *
gsk_ngl_compiler_compile (GskNglCompiler *self,
const char *name,
+ const char *clip,
GError **error)
{
char version[32];
@@ -561,9 +562,10 @@ gsk_ngl_compiler_compile (GskNglCompiler *self,
vertex_id = glCreateShader (GL_VERTEX_SHADER);
glShaderSource (vertex_id,
- 9,
+ 10,
(const char *[]) {
version, debug, legacy, gl3, gles,
+ clip,
get_shader_string (self->all_preamble),
get_shader_string (self->vertex_preamble),
get_shader_string (self->vertex_source),
@@ -575,6 +577,7 @@ gsk_ngl_compiler_compile (GskNglCompiler *self,
strlen (legacy),
strlen (gl3),
strlen (gles),
+ strlen (clip),
g_bytes_get_size (self->all_preamble),
g_bytes_get_size (self->vertex_preamble),
g_bytes_get_size (self->vertex_source),
@@ -592,9 +595,10 @@ gsk_ngl_compiler_compile (GskNglCompiler *self,
fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
glShaderSource (fragment_id,
- 9,
+ 10,
(const char *[]) {
version, debug, legacy, gl3, gles,
+ clip,
get_shader_string (self->all_preamble),
get_shader_string (self->fragment_preamble),
get_shader_string (self->fragment_source),
@@ -606,6 +610,7 @@ gsk_ngl_compiler_compile (GskNglCompiler *self,
strlen (legacy),
strlen (gl3),
strlen (gles),
+ strlen (clip),
g_bytes_get_size (self->all_preamble),
g_bytes_get_size (self->fragment_preamble),
g_bytes_get_size (self->fragment_source),
diff --git a/gsk/ngl/gsknglcompilerprivate.h b/gsk/ngl/gsknglcompilerprivate.h
index d61dce2697..a2cfa2fea8 100644
--- a/gsk/ngl/gsknglcompilerprivate.h
+++ b/gsk/ngl/gsknglcompilerprivate.h
@@ -62,6 +62,7 @@ void gsk_ngl_compiler_bind_attribute (GskNglCompiler
void gsk_ngl_compiler_clear_attributes (GskNglCompiler *self);
GskNglProgram *gsk_ngl_compiler_compile (GskNglCompiler *self,
const char *name,
+ const char *clip,
GError **error);
G_END_DECLS
diff --git a/gsk/ngl/gskngldriver.c b/gsk/ngl/gskngldriver.c
index a6720754be..692e6a9d5d 100644
--- a/gsk/ngl/gskngldriver.c
+++ b/gsk/ngl/gskngldriver.c
@@ -225,6 +225,10 @@ gsk_ngl_driver_dispose (GObject *object)
#define GSK_NGL_NO_UNIFORMS
#define GSK_NGL_ADD_UNIFORM(pos, KEY, name)
#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) \
+ GSK_NGL_DELETE_PROGRAM(name); \
+ GSK_NGL_DELETE_PROGRAM(name ## _no_clip); \
+ GSK_NGL_DELETE_PROGRAM(name ## _rect_clip);
+#define GSK_NGL_DELETE_PROGRAM(name) \
G_STMT_START { \
if (self->name) \
gsk_ngl_program_delete (self->name); \
@@ -349,34 +353,38 @@ gsk_ngl_driver_load_programs (GskNglDriver *self,
#define GSK_NGL_ADD_UNIFORM(pos, KEY, name) \
gsk_ngl_program_add_uniform (program, #name, UNIFORM_##KEY);
#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) \
- G_STMT_START { \
+ gsk_ngl_compiler_set_source_from_resource (compiler, GSK_NGL_COMPILER_ALL, resource); \
+ GSK_NGL_COMPILE_PROGRAM(name ## _no_clip, uniforms, "#define NO_CLIP 1\n"); \
+ GSK_NGL_COMPILE_PROGRAM(name ## _rect_clip, uniforms, "#define RECT_CLIP 1\n"); \
+ GSK_NGL_COMPILE_PROGRAM(name, uniforms, "");
+#define GSK_NGL_COMPILE_PROGRAM(name, uniforms, clip) \
+ G_STMT_START { \
GskNglProgram *program; \
- gboolean have_alpha; \
- gboolean have_source; \
- \
- gsk_ngl_compiler_set_source_from_resource (compiler, GSK_NGL_COMPILER_ALL, resource); \
- \
- if (!(program = gsk_ngl_compiler_compile (compiler, #name, error))) \
- goto failure; \
- \
+ gboolean have_alpha; \
+ gboolean have_source; \
+ \
+ if (!(program = gsk_ngl_compiler_compile (compiler, #name, clip, error))) \
+ goto failure; \
+ \
have_alpha = gsk_ngl_program_add_uniform (program, "u_alpha", UNIFORM_SHARED_ALPHA); \
have_source = gsk_ngl_program_add_uniform (program, "u_source", UNIFORM_SHARED_SOURCE); \
gsk_ngl_program_add_uniform (program, "u_clip_rect", UNIFORM_SHARED_CLIP_RECT); \
gsk_ngl_program_add_uniform (program, "u_viewport", UNIFORM_SHARED_VIEWPORT); \
gsk_ngl_program_add_uniform (program, "u_projection", UNIFORM_SHARED_PROJECTION); \
gsk_ngl_program_add_uniform (program, "u_modelview", UNIFORM_SHARED_MODELVIEW); \
- \
- uniforms \
- \
+ \
+ uniforms \
+ \
gsk_ngl_program_uniforms_added (program, have_source); \
- \
- if (have_alpha) \
+ \
+ if (have_alpha) \
gsk_ngl_program_set_uniform1f (program, UNIFORM_SHARED_ALPHA, 0, 1.0f); \
- \
- *(GskNglProgram **)(((guint8 *)self) + G_STRUCT_OFFSET (GskNglDriver, name)) = \
- g_steal_pointer (&program); \
+ \
+ *(GskNglProgram **)(((guint8 *)self) + G_STRUCT_OFFSET (GskNglDriver, name)) = \
+ g_steal_pointer (&program); \
} G_STMT_END;
# include "gsknglprograms.defs"
+#undef GSK_NGL_DEFINE_PROGRAM_CLIP
#undef GSK_NGL_DEFINE_PROGRAM
#undef GSK_NGL_ADD_UNIFORM
@@ -1038,7 +1046,7 @@ gsk_ngl_driver_lookup_shader (GskNglDriver *self,
gsk_ngl_compiler_bind_attribute (compiler, "aPosition", 0);
gsk_ngl_compiler_bind_attribute (compiler, "aUv", 1);
- if ((program = gsk_ngl_compiler_compile (compiler, NULL, error)))
+ if ((program = gsk_ngl_compiler_compile (compiler, NULL, "", error)))
{
gboolean have_alpha;
diff --git a/gsk/ngl/gskngldriverprivate.h b/gsk/ngl/gskngldriverprivate.h
index e5cda21adc..28199ec016 100644
--- a/gsk/ngl/gskngldriverprivate.h
+++ b/gsk/ngl/gskngldriverprivate.h
@@ -106,7 +106,10 @@ struct _GskNglDriver
#define GSK_NGL_NO_UNIFORMS
#define GSK_NGL_ADD_UNIFORM(pos, KEY, name)
-#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) GskNglProgram *name;
+#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) \
+ GskNglProgram *name ## _no_clip; \
+ GskNglProgram *name ## _rect_clip; \
+ GskNglProgram *name;
# include "gsknglprograms.defs"
#undef GSK_NGL_NO_UNIFORMS
#undef GSK_NGL_ADD_UNIFORM
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index 41608993fb..aa038028c8 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -155,6 +155,7 @@ struct _GskNglRenderJob
/* Cached pointers */
const GskNglRenderClip *current_clip;
const GskNglRenderModelview *current_modelview;
+ GskNglProgram *current_program;
/* If we should be rendering red zones over fallback nodes */
guint debug_fallback : 1;
@@ -1033,6 +1034,8 @@ static inline void
gsk_ngl_render_job_begin_draw (GskNglRenderJob *job,
GskNglProgram *program)
{
+ job->current_program = program;
+
gsk_ngl_command_queue_begin_draw (job->command_queue,
program->program_info,
job->viewport.size.width,
@@ -1075,6 +1078,13 @@ gsk_ngl_render_job_begin_draw (GskNglRenderJob *job,
job->alpha);
}
+#define CHOOSE_PROGRAM(job,name) \
+ (job->current_clip->is_fully_contained \
+ ? job->driver->name ## _no_clip \
+ : (job->current_clip->is_rectilinear \
+ ? job->driver->name ## _rect_clip \
+ : job->driver->name))
+
static inline void
gsk_ngl_render_job_split_draw (GskNglRenderJob *job)
{
@@ -1085,6 +1095,8 @@ static inline void
gsk_ngl_render_job_end_draw (GskNglRenderJob *job)
{
gsk_ngl_command_queue_end_draw (job->command_queue);
+
+ job->current_program = NULL;
}
static inline void
@@ -1116,8 +1128,8 @@ gsk_ngl_render_job_visit_as_fallback (GskNglRenderJob *job,
if (cached_id != 0)
{
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D, GL_TEXTURE0, cached_id);
gsk_ngl_render_job_draw_offscreen_rect (job, &node->bounds);
@@ -1195,8 +1207,8 @@ gsk_ngl_render_job_visit_as_fallback (GskNglRenderJob *job,
gsk_ngl_driver_cache_texture (job->driver, &key, texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -1255,20 +1267,20 @@ blur_offscreen (GskNglRenderJob *job,
/* Begin drawing the first horizontal pass, using offscreen as the
* source texture for the program.
*/
- gsk_ngl_render_job_begin_draw (job, job->driver->blur);
- gsk_ngl_program_set_uniform_texture (job->driver->blur,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blur));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen->texture_id);
- gsk_ngl_program_set_uniform1f (job->driver->blur,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_BLUR_RADIUS, 0,
blur_radius_x);
- gsk_ngl_program_set_uniform2f (job->driver->blur,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_BLUR_SIZE, 0,
texture_to_blur_width,
texture_to_blur_height);
- gsk_ngl_program_set_uniform2f (job->driver->blur,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_BLUR_DIR, 0,
1, 0);
gsk_ngl_render_job_draw_coords (job, 0, 0, texture_to_blur_width, texture_to_blur_height);
@@ -1279,20 +1291,20 @@ blur_offscreen (GskNglRenderJob *job,
gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
/* Draw using blur program with first pass as source texture */
- gsk_ngl_render_job_begin_draw (job, job->driver->blur);
- gsk_ngl_program_set_uniform_texture (job->driver->blur,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blur));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
pass1->texture_id);
- gsk_ngl_program_set_uniform1f (job->driver->blur,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_BLUR_RADIUS, 0,
blur_radius_y);
- gsk_ngl_program_set_uniform2f (job->driver->blur,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_BLUR_SIZE, 0,
texture_to_blur_width,
texture_to_blur_height);
- gsk_ngl_program_set_uniform2f (job->driver->blur,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_BLUR_DIR, 0,
0, 1);
gsk_ngl_render_job_draw_coords (job, 0, 0, texture_to_blur_width, texture_to_blur_height);
@@ -1368,8 +1380,8 @@ static inline void
gsk_ngl_render_job_visit_color_node (GskNglRenderJob *job,
const GskRenderNode *node)
{
- gsk_ngl_render_job_begin_draw (job, job->driver->color);
- gsk_ngl_program_set_uniform_color (job->driver->color,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_COLOR_COLOR, 0,
gsk_color_node_get_color (node));
gsk_ngl_render_job_draw_rect (job, &node->bounds);
@@ -1392,18 +1404,18 @@ gsk_ngl_render_job_visit_linear_gradient_node (GskNglRenderJob *job,
g_assert (n_color_stops < MAX_GRADIENT_STOPS);
- gsk_ngl_render_job_begin_draw (job, job->driver->linear_gradient);
- gsk_ngl_program_set_uniform1i (job->driver->linear_gradient,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, linear_gradient));
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_LINEAR_GRADIENT_NUM_COLOR_STOPS, 0,
n_color_stops);
- gsk_ngl_program_set_uniform1fv (job->driver->linear_gradient,
+ gsk_ngl_program_set_uniform1fv (job->current_program,
UNIFORM_LINEAR_GRADIENT_COLOR_STOPS, 0,
n_color_stops * 5,
(const float *)stops);
- gsk_ngl_program_set_uniform4f (job->driver->linear_gradient,
+ gsk_ngl_program_set_uniform4f (job->current_program,
UNIFORM_LINEAR_GRADIENT_POINTS, 0,
x1, y1, x2 - x1, y2 - y1);
- gsk_ngl_program_set_uniform1i (job->driver->linear_gradient,
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_LINEAR_GRADIENT_REPEAT, 0,
repeat);
gsk_ngl_render_job_draw_rect (job, &node->bounds);
@@ -1424,15 +1436,15 @@ gsk_ngl_render_job_visit_conic_gradient_node (GskNglRenderJob *job,
g_assert (n_color_stops < MAX_GRADIENT_STOPS);
- gsk_ngl_render_job_begin_draw (job, job->driver->conic_gradient);
- gsk_ngl_program_set_uniform1i (job->driver->conic_gradient,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, conic_gradient));
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_CONIC_GRADIENT_NUM_COLOR_STOPS, 0,
n_color_stops);
- gsk_ngl_program_set_uniform1fv (job->driver->conic_gradient,
+ gsk_ngl_program_set_uniform1fv (job->current_program,
UNIFORM_CONIC_GRADIENT_COLOR_STOPS, 0,
n_color_stops * 5,
(const float *)stops);
- gsk_ngl_program_set_uniform4f (job->driver->conic_gradient,
+ gsk_ngl_program_set_uniform4f (job->current_program,
UNIFORM_CONIC_GRADIENT_GEOMETRY, 0,
job->offset_x + center->x,
job->offset_y + center->y,
@@ -1459,21 +1471,21 @@ gsk_ngl_render_job_visit_radial_gradient_node (GskNglRenderJob *job,
g_assert (n_color_stops < MAX_GRADIENT_STOPS);
- gsk_ngl_render_job_begin_draw (job, job->driver->radial_gradient);
- gsk_ngl_program_set_uniform1i (job->driver->radial_gradient,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, radial_gradient));
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_RADIAL_GRADIENT_NUM_COLOR_STOPS, 0,
n_color_stops);
- gsk_ngl_program_set_uniform1fv (job->driver->radial_gradient,
+ gsk_ngl_program_set_uniform1fv (job->current_program,
UNIFORM_RADIAL_GRADIENT_COLOR_STOPS, 0,
n_color_stops * 5,
(const float *)stops);
- gsk_ngl_program_set_uniform1i (job->driver->radial_gradient,
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_RADIAL_GRADIENT_REPEAT, 0,
repeat);
- gsk_ngl_program_set_uniform2f (job->driver->radial_gradient,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_RADIAL_GRADIENT_RANGE, 0,
scale, bias);
- gsk_ngl_program_set_uniform4f (job->driver->radial_gradient,
+ gsk_ngl_program_set_uniform4f (job->current_program,
UNIFORM_RADIAL_GRADIENT_GEOMETRY, 0,
job->offset_x + center->x,
job->offset_y + center->y,
@@ -1531,8 +1543,8 @@ gsk_ngl_render_job_visit_clipped_child (GskNglRenderJob *job,
g_assert (offscreen.texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -1629,8 +1641,8 @@ gsk_ngl_render_job_visit_rounded_clip_node (GskNglRenderJob *job,
g_assert (offscreen.texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -1682,17 +1694,17 @@ gsk_ngl_render_job_visit_uniform_border_node (GskNglRenderJob *job,
gsk_ngl_render_job_transform_rounded_rect (job, rounded_outline, &outline);
- gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
&outline);
- gsk_ngl_program_set_uniform_color (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_INSET_SHADOW_COLOR, 0,
&colors[0]);
- gsk_ngl_program_set_uniform1f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_INSET_SHADOW_SPREAD, 0,
widths[0]);
- gsk_ngl_program_set_uniform2f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_INSET_SHADOW_OFFSET, 0,
0, 0);
gsk_ngl_render_job_draw_rect (job, &node->bounds);
@@ -1805,6 +1817,7 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
};
int indices[4] = { 0, 1, 2, 3 };
GskRoundedRect outline;
+ GskNglProgram *program;
/* We sort them by color */
sort_border_sides (colors, indices);
@@ -1812,11 +1825,13 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
/* Prepare outline */
gsk_ngl_render_job_transform_rounded_rect (job, rounded_outline, &outline);
- gsk_ngl_program_set_uniform4fv (job->driver->border,
+ program = CHOOSE_PROGRAM (job, border);
+
+ gsk_ngl_program_set_uniform4fv (program,
UNIFORM_BORDER_WIDTHS, 0,
1,
widths);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->border,
+ gsk_ngl_program_set_uniform_rounded_rect (program,
UNIFORM_BORDER_OUTLINE_RECT, 0,
&outline);
@@ -1827,8 +1842,8 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob *job,
if (widths[indices[i]] <= 0)
continue;
- gsk_ngl_render_job_begin_draw (job, job->driver->border);
- gsk_ngl_program_set_uniform4fv (job->driver->border,
+ gsk_ngl_render_job_begin_draw (job, program);
+ gsk_ngl_program_set_uniform4fv (job->current_program,
UNIFORM_BORDER_COLOR, 0,
1,
(const float *)&colors[indices[i]]);
@@ -1933,8 +1948,8 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
*/
gsk_ngl_render_job_push_modelview (job, transform);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -1961,17 +1976,17 @@ gsk_ngl_render_job_visit_unblurred_inset_shadow_node (GskNglRenderJob *job,
gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
- gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
&transformed_outline);
- gsk_ngl_program_set_uniform_color (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_INSET_SHADOW_COLOR, 0,
gsk_inset_shadow_node_get_color (node));
- gsk_ngl_program_set_uniform1f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_INSET_SHADOW_SPREAD, 0,
gsk_inset_shadow_node_get_spread (node));
- gsk_ngl_program_set_uniform2f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_INSET_SHADOW_OFFSET, 0,
gsk_inset_shadow_node_get_dx (node),
gsk_inset_shadow_node_get_dy (node));
@@ -2064,17 +2079,17 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob *job,
gsk_ngl_render_job_transform_rounded_rect (job, &outline_to_blur, &transformed_outline);
/* Actual inset shadow outline drawing */
- gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
&transformed_outline);
- gsk_ngl_program_set_uniform_color (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_INSET_SHADOW_COLOR, 0,
gsk_inset_shadow_node_get_color (node));
- gsk_ngl_program_set_uniform1f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_INSET_SHADOW_SPREAD, 0,
spread * MAX (scale_x, scale_y));
- gsk_ngl_program_set_uniform2f (job->driver->inset_shadow,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_INSET_SHADOW_OFFSET, 0,
offset_x * scale_x,
offset_y * scale_y);
@@ -2134,8 +2149,8 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob *job,
offscreen.area.x2 = tx2;
offscreen.area.y2 = ty2;
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -2173,17 +2188,17 @@ gsk_ngl_render_job_visit_unblurred_outset_shadow_node (GskNglRenderJob *job,
gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
- gsk_ngl_render_job_begin_draw (job, job->driver->unblurred_outset_shadow);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->unblurred_outset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, unblurred_outset_shadow));
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_UNBLURRED_OUTSET_SHADOW_OUTLINE_RECT, 0,
&transformed_outline);
- gsk_ngl_program_set_uniform_color (job->driver->unblurred_outset_shadow,
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_UNBLURRED_OUTSET_SHADOW_COLOR, 0,
gsk_outset_shadow_node_get_color (node));
- gsk_ngl_program_set_uniform1f (job->driver->unblurred_outset_shadow,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_UNBLURRED_OUTSET_SHADOW_SPREAD, 0,
spread);
- gsk_ngl_program_set_uniform2f (job->driver->unblurred_outset_shadow,
+ gsk_ngl_program_set_uniform2f (job->current_program,
UNIFORM_UNBLURRED_OUTSET_SHADOW_OFFSET, 0,
dx, dy);
@@ -2329,8 +2344,8 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
/* Draw the outline using color program */
- gsk_ngl_render_job_begin_draw (job, job->driver->color);
- gsk_ngl_program_set_uniform_color (job->driver->color,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_COLOR_COLOR, 0,
&white);
gsk_ngl_render_job_draw (job, 0, 0, texture_width, texture_height);
@@ -2375,16 +2390,16 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
offscreen.texture_id = blurred_texture_id;
init_full_texture_region (&offscreen);
- gsk_ngl_render_job_begin_draw (job, job->driver->outset_shadow);
- gsk_ngl_program_set_uniform_color (job->driver->outset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, outset_shadow));
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_OUTSET_SHADOW_COLOR, 0,
color);
- gsk_ngl_program_set_uniform_texture (job->driver->outset_shadow,
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
blurred_texture_id);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->outset_shadow,
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_OUTSET_SHADOW_OUTLINE_RECT, 0,
&transformed_outline);
gsk_ngl_render_job_load_vertices_from_offscreen (job,
@@ -2398,16 +2413,16 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
return;
}
- gsk_ngl_render_job_begin_draw (job, job->driver->outset_shadow);
- gsk_ngl_program_set_uniform_color (job->driver->outset_shadow,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, outset_shadow));
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_OUTSET_SHADOW_COLOR, 0,
color);
- gsk_ngl_program_set_uniform_texture (job->driver->outset_shadow,
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
blurred_texture_id);
- gsk_ngl_program_set_uniform_rounded_rect (job->driver->outset_shadow,
+ gsk_ngl_program_set_uniform_rounded_rect (job->current_program,
UNIFORM_OUTSET_SHADOW_OUTLINE_RECT, 0,
&transformed_outline);
@@ -2605,18 +2620,18 @@ gsk_ngl_render_job_visit_cross_fade_node (GskNglRenderJob *job,
g_assert (offscreen_end.texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->cross_fade);
- gsk_ngl_program_set_uniform_texture (job->driver->cross_fade,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, cross_fade));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen_start.texture_id);
- gsk_ngl_program_set_uniform_texture (job->driver->cross_fade,
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_CROSS_FADE_SOURCE2, 0,
GL_TEXTURE_2D,
GL_TEXTURE1,
offscreen_end.texture_id);
- gsk_ngl_program_set_uniform1f (job->driver->cross_fade,
+ gsk_ngl_program_set_uniform1f (job->current_program,
UNIFORM_CROSS_FADE_PROGRESS, 0,
progress);
gsk_ngl_render_job_load_vertices_from_offscreen (job, &node->bounds, &offscreen_end);
@@ -2651,8 +2666,8 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob *job,
g_assert (offscreen.texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -2684,9 +2699,9 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
float y = offset->y + job->offset_y;
GskNglGlyphLibrary *library = job->driver->glyphs;
GskNglCommandBatch *batch;
- GskNglProgram *program;
int x_position = 0;
GskNglGlyphKey lookup;
+ GskNglProgram *program;
guint last_texture = 0;
GskNglDrawVertex *vertices;
guint used = 0;
@@ -2697,11 +2712,11 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
/* If the font has color glyphs, we don't need to recolor anything */
if (!force_color && gsk_text_node_has_color_glyphs (node))
{
- program = job->driver->blit;
+ program = CHOOSE_PROGRAM (job, blit);
}
else
{
- program = job->driver->coloring;
+ program = CHOOSE_PROGRAM (job, coloring);
gsk_ngl_program_set_uniform_color (program, UNIFORM_COLORING_COLOR, 0, color);
}
@@ -2709,6 +2724,7 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
lookup.scale = (guint) (text_scale * 1024);
gsk_ngl_render_job_begin_draw (job, program);
+
batch = gsk_ngl_command_queue_get_batch (job->command_queue);
vertices = gsk_ngl_command_queue_add_n_vertices (job->command_queue, num_glyphs);
@@ -2893,13 +2909,13 @@ gsk_ngl_render_job_visit_shadow_node (GskNglRenderJob *job,
}
gsk_ngl_render_job_offset (job, dx, dy);
- gsk_ngl_render_job_begin_draw (job, job->driver->coloring);
- gsk_ngl_program_set_uniform_texture (job->driver->coloring,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, coloring));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
- gsk_ngl_program_set_uniform_color (job->driver->coloring,
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_COLORING_COLOR, 0,
&shadow->color);
gsk_ngl_render_job_load_vertices_from_offscreen (job, &bounds, &offscreen);
@@ -2947,8 +2963,8 @@ gsk_ngl_render_job_visit_blur_node (GskNglRenderJob *job,
if (cache_texture)
gsk_ngl_driver_cache_texture (job->driver, &key, offscreen.texture_id);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -2986,8 +3002,8 @@ gsk_ngl_render_job_visit_blend_node (GskNglRenderJob *job,
if (!gsk_ngl_render_job_visit_node_with_offscreen (job, top_child, &top_offscreen))
{
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -2999,18 +3015,18 @@ gsk_ngl_render_job_visit_blend_node (GskNglRenderJob *job,
g_assert (top_offscreen.was_offscreen);
- gsk_ngl_render_job_begin_draw (job, job->driver->blend);
- gsk_ngl_program_set_uniform_texture (job->driver->blend,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blend));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
bottom_offscreen.texture_id);
- gsk_ngl_program_set_uniform_texture (job->driver->blend,
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_BLEND_SOURCE2, 0,
GL_TEXTURE_2D,
GL_TEXTURE1,
top_offscreen.texture_id);
- gsk_ngl_program_set_uniform1i (job->driver->blend,
+ gsk_ngl_program_set_uniform1i (job->current_program,
UNIFORM_BLEND_MODE, 0,
gsk_blend_node_get_blend_mode (node));
gsk_ngl_render_job_draw_offscreen_rect (job, &node->bounds);
@@ -3035,16 +3051,16 @@ gsk_ngl_render_job_visit_color_matrix_node (GskNglRenderJob *job,
graphene_vec4_to_float (gsk_color_matrix_node_get_color_offset (node), offset);
- gsk_ngl_render_job_begin_draw (job, job->driver->color_matrix);
- gsk_ngl_program_set_uniform_texture (job->driver->color_matrix,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color_matrix));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
- gsk_ngl_program_set_uniform_matrix (job->driver->color_matrix,
+ gsk_ngl_program_set_uniform_matrix (job->current_program,
UNIFORM_COLOR_MATRIX_COLOR_MATRIX, 0,
gsk_color_matrix_node_get_color_matrix (node));
- gsk_ngl_program_set_uniform4fv (job->driver->color_matrix,
+ gsk_ngl_program_set_uniform4fv (job->current_program,
UNIFORM_COLOR_MATRIX_COLOR_OFFSET, 0,
1,
offset);
@@ -3058,8 +3074,8 @@ gsk_ngl_render_job_visit_gl_shader_node_fallback (GskNglRenderJob *job,
{
static const GdkRGBA pink = { 255 / 255., 105 / 255., 180 / 255., 1.0 };
- gsk_ngl_render_job_begin_draw (job, job->driver->color);
- gsk_ngl_program_set_uniform_color (job->driver->color,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
+ gsk_ngl_program_set_uniform_color (job->current_program,
UNIFORM_COLOR_COLOR, 0,
&pink);
gsk_ngl_render_job_draw_rect (job, &node->bounds);
@@ -3224,8 +3240,8 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob *job,
g_assert (offscreen.texture_id);
g_assert (offscreen.was_offscreen == FALSE);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -3249,7 +3265,7 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob *job,
g_assert (slices != NULL);
g_assert (n_slices > 0);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
for (guint i = 0; i < n_slices; i ++)
{
@@ -3264,7 +3280,7 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob *job,
if (i > 0)
gsk_ngl_render_job_split_draw (job);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
@@ -3339,19 +3355,19 @@ gsk_ngl_render_job_visit_repeat_node (GskNglRenderJob *job,
if (!gsk_ngl_render_job_visit_node_with_offscreen (job, child, &offscreen))
g_assert_not_reached ();
- gsk_ngl_render_job_begin_draw (job, job->driver->repeat);
- gsk_ngl_program_set_uniform_texture (job->driver->repeat,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, repeat));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
- gsk_ngl_program_set_uniform4f (job->driver->repeat,
+ gsk_ngl_program_set_uniform4f (job->current_program,
UNIFORM_REPEAT_CHILD_BOUNDS, 0,
(node->bounds.origin.x - child_bounds->origin.x) / child_bounds->size.width,
(node->bounds.origin.y - child_bounds->origin.y) /
child_bounds->size.height,
node->bounds.size.width / child_bounds->size.width,
node->bounds.size.height / child_bounds->size.height);
- gsk_ngl_program_set_uniform4f (job->driver->repeat,
+ gsk_ngl_program_set_uniform4f (job->current_program,
UNIFORM_REPEAT_TEXTURE_RECT, 0,
offscreen.area.x,
offscreen.was_offscreen ? offscreen.area.y2 : offscreen.area.y,
@@ -3732,8 +3748,8 @@ gsk_ngl_render_job_render_flipped (GskNglRenderJob *job,
gsk_ngl_render_job_set_alpha (job, 1.0f);
gsk_ngl_command_queue_bind_framebuffer (job->command_queue, job->framebuffer);
gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
- gsk_ngl_render_job_begin_draw (job, job->driver->blit);
- gsk_ngl_program_set_uniform_texture (job->driver->blit,
+ gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_ngl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
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