[devdocsgjs/main: 699/1867] Fix Typos
- From: Andy Holmes <andyholmes src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [devdocsgjs/main: 699/1867] Fix Typos
- Date: Fri, 19 Nov 2021 23:47:24 +0000 (UTC)
commit 6000ffee27d236f973641044c985e81bd85091b9
Author: Kitten King <kittenking zoho com>
Date: Mon Jul 22 12:02:29 2019 +0000
Fix Typos
assets/javascripts/vendor/fastclick.js | 4 ++--
assets/javascripts/vendor/raven.js | 2 +-
lib/docs/filters/pygame/clean_html.rb | 2 +-
lib/docs/scrapers/pygame.rb | 2 +-
4 files changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/assets/javascripts/vendor/fastclick.js b/assets/javascripts/vendor/fastclick.js
index 3af4f9d6..b6f7b40c 100755
--- a/assets/javascripts/vendor/fastclick.js
+++ b/assets/javascripts/vendor/fastclick.js
@@ -413,7 +413,7 @@
// when the user next taps anywhere else on the page, new touchstart and
touchend events are dispatched
// with the same identifier as the touch event that previously triggered the
click that triggered the alert.
// Sadly, there is an issue on iOS 4 that causes some normal touch events to
have the same identifier as an
- // immediately preceeding touch event (issue #52), so this fix is unavailable
on that platform.
+ // immediately preceding touch event (issue #52), so this fix is unavailable
on that platform.
// Issue 120: touch.identifier is 0 when Chrome dev tools 'Emulate touch
events' is set with an iOS device UA string,
// which causes all touch events to be ignored. As this block only applies to
iOS, and iOS identifiers are always long,
// random integers, it's safe to to continue if the identifier is 0 here.
@@ -805,7 +805,7 @@
}
}
- // IE11: prefixed -ms-touch-action is no longer supported and it's recomended to use
non-prefixed version
+ // IE11: prefixed -ms-touch-action is no longer supported and it's recommended to use
non-prefixed version
// http://msdn.microsoft.com/en-us/library/windows/apps/Hh767313.aspx
if (layer.style.touchAction === 'none' || layer.style.touchAction === 'manipulation') {
return true;
diff --git a/assets/javascripts/vendor/raven.js b/assets/javascripts/vendor/raven.js
index f36c41b2..176ea361 100644
--- a/assets/javascripts/vendor/raven.js
+++ b/assets/javascripts/vendor/raven.js
@@ -856,7 +856,7 @@ Raven.prototype = {
},
_triggerEvent: function(eventType, options) {
- // NOTE: `event` is a native browser thing, so let's avoid conflicting wiht it
+ // NOTE: `event` is a native browser thing, so let's avoid conflicting with it
var evt, key;
if (!this._hasDocument) return;
diff --git a/lib/docs/filters/pygame/clean_html.rb b/lib/docs/filters/pygame/clean_html.rb
index 8ef7d2d6..956807b8 100644
--- a/lib/docs/filters/pygame/clean_html.rb
+++ b/lib/docs/filters/pygame/clean_html.rb
@@ -85,7 +85,7 @@ module Docs
if initial_header.start_with?(@section)
sig.content = @section + '.' + sig.text
end
- # seperate the signatures on different lines.
+ # separate the signatures on different lines.
header.add_child "<br>"
end
end
diff --git a/lib/docs/scrapers/pygame.rb b/lib/docs/scrapers/pygame.rb
index 94c3d508..617ae033 100644
--- a/lib/docs/scrapers/pygame.rb
+++ b/lib/docs/scrapers/pygame.rb
@@ -14,7 +14,7 @@ module Docs
options[:only_patterns] = [/ref\//]
options[:attribution] = <<-HTML
- © Pygame Developpers.<br>
+ © Pygame Developers.<br>
Licensed under the GNU LGPL License version 2.1.
HTML
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