[gtk/matthiasc/color-profiles: 12/12] ngl: Update rendering for each frame




commit d0ee6c96ebb6f4ca13087866309bbcd68b2e2585
Author: Matthias Clasen <mclasen redhat com>
Date:   Fri Oct 1 16:47:55 2021 -0400

    ngl: Update rendering for each frame
    
    Look at whether the render nodes we are given
    require HDR and if we can actually do HDR, and
    update the surface if that is the case.

 gsk/ngl/gsknglrenderer.c | 6 ++++++
 1 file changed, 6 insertions(+)
---
diff --git a/gsk/ngl/gsknglrenderer.c b/gsk/ngl/gsknglrenderer.c
index 7263d0b1e4..508ac2a96a 100644
--- a/gsk/ngl/gsknglrenderer.c
+++ b/gsk/ngl/gsknglrenderer.c
@@ -22,8 +22,11 @@
 
 #include <gdk/gdkprofilerprivate.h>
 #include <gdk/gdkdisplayprivate.h>
+#include <gdk/gdkglcontextprivate.h>
+#include <gdk/gdksurfaceprivate.h>
 #include <gsk/gskdebugprivate.h>
 #include <gsk/gskrendererprivate.h>
+#include <gsk/gskrendernodeprivate.h>
 
 #include "gsknglcommandqueueprivate.h"
 #include "gskngldriverprivate.h"
@@ -200,6 +203,9 @@ gsk_ngl_renderer_render (GskRenderer          *renderer,
   viewport.size.width = gdk_surface_get_width (surface) * scale_factor;
   viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
 
+  gdk_surface_set_hdr (surface, gsk_render_node_is_hdr (root) &&
+                                gdk_gl_context_can_hdr (self->context));
+
   gdk_gl_context_make_current (self->context);
   gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->context), update_area);
 


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