[mutter/gnome-3-36] window-actor/wayland: Remove subsurface actors on dispose
- From: Jonas Ådahl <jadahl src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gnome-3-36] window-actor/wayland: Remove subsurface actors on dispose
- Date: Fri, 3 Sep 2021 07:37:15 +0000 (UTC)
commit 59deaeea2758397b8f261b880aad247b285c8028
Author: Robert Mader <robert mader posteo de>
Date: Fri Aug 6 13:09:04 2021 +0200
window-actor/wayland: Remove subsurface actors on dispose
Destroying the window actor also destroys all its children. Subsurfaces
however may get reused. If the client did not unparent them before
the window actor got destroyed, they will be left without actor
which results in a crash.
Unparent all actors of subsurfaces on dispose to avoid that.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1892
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1958>
src/compositor/meta-window-actor-wayland.c | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
---
diff --git a/src/compositor/meta-window-actor-wayland.c b/src/compositor/meta-window-actor-wayland.c
index cbb995b85b..51e24214b9 100644
--- a/src/compositor/meta-window-actor-wayland.c
+++ b/src/compositor/meta-window-actor-wayland.c
@@ -141,10 +141,33 @@ meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
{
}
+static void
+meta_window_actor_wayland_dispose (GObject *object)
+{
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (object);
+ MetaSurfaceActor *surface_actor =
+ meta_window_actor_get_surface (window_actor);
+ GList *children;
+ GList *l;
+
+ children = clutter_actor_get_children (CLUTTER_ACTOR (window_actor));
+ for (l = children; l; l = l->next)
+ {
+ ClutterActor *child_actor = l->data;
+
+ if (META_IS_SURFACE_ACTOR_WAYLAND (child_actor) &&
+ child_actor != CLUTTER_ACTOR (surface_actor))
+ clutter_actor_remove_child (CLUTTER_ACTOR (window_actor), child_actor);
+ }
+
+ G_OBJECT_CLASS (meta_window_actor_wayland_parent_class)->dispose (object);
+}
+
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
@@ -154,6 +177,8 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
+
+ object_class->dispose = meta_window_actor_wayland_dispose;
}
static void
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