[gnome-shell/wip/carlosg/osk-updates: 4/11] keyboard: Add 'delete' OSK key action




commit 2d2597a6257a2a49ce1358dde611ef360fc98e50
Author: Carlos Garnacho <carlosg gnome org>
Date:   Wed Apr 20 23:18:27 2022 +0200

    keyboard: Add 'delete' OSK key action
    
    This action will replace CLUTTER_KEY_Backspace emission for
    the OSK backspace key. Following the available mockups, implement
    different modes of operation:
    
    - Single tap deletes a single character
    - Long tap starts deleting characters one by one
    - Longer tap switches to word-by-word deletion
    
    This is made possible via the input method surrounding text,
    inspecting the string to look the previous char/word position
    backwards, and relies on IM focus providing enough context.
    
    Since deleting text and getting surrounding text are both
    async operations, we make one happen after the other, until
    the button is released.

 js/misc/inputMethod.js |  4 +++
 js/ui/keyboard.js      | 98 ++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 102 insertions(+)
---
diff --git a/js/misc/inputMethod.js b/js/misc/inputMethod.js
index 361c08b6a8..f22d7ad0c6 100644
--- a/js/misc/inputMethod.js
+++ b/js/misc/inputMethod.js
@@ -295,4 +295,8 @@ var InputMethod = GObject.registerClass({
     getSurroundingText() {
         return [this._surroundingText, this._surroundingTextCursor];
     }
+
+    hasPreedit() {
+        return this._preeditStr !== '';
+    }
 });
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index 61f86de03f..3a33d2189e 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -1518,6 +1518,9 @@ var Keyboard = GObject.registerClass({
                     this._toggleEmoji();
                 } else if (key.action === 'modifier') {
                     this._toggleModifier(key.keyval);
+                } else if (key.action === 'delete') {
+                    this._toggleDelete(true);
+                    this._toggleDelete(false);
                 } else if (!this._longPressed && key.action === 'levelSwitch') {
                     this._setActiveLayer(key.level);
                     this._setLatched(
@@ -1540,6 +1543,12 @@ var Keyboard = GObject.registerClass({
                 }
             }
 
+            if (key.action === 'delete') {
+                button.connect('long-press', () => {
+                    this._toggleDelete(true);
+                });
+            }
+
             if (key.action === 'modifier') {
                 let modifierKeys = this._modifierKeys[key.keyval] || [];
                 modifierKeys.push(button);
@@ -1553,6 +1562,95 @@ var Keyboard = GObject.registerClass({
         }
     }
 
+    _previousWordPosition(text, cursor) {
+        /* Skip word prior to cursor */
+        let pos = text.slice(0, cursor).lastIndexOf(' ');
+        if (pos < 0)
+            return 0;
+
+        /* Skip contiguous spaces */
+        for (; pos >= 0; pos--) {
+            if (text.charAt(pos) !== ' ')
+                return pos + 1;
+        }
+
+        return 0;
+    }
+
+    _toggleDelete(enabled) {
+        if (this._deleteEnabled === enabled)
+            return;
+
+        this._deleteEnabled = enabled;
+        this._timesDeleted = 0;
+
+        if (!Main.inputMethod.currentFocus || Main.inputMethod.hasPreedit) {
+            /* If there is no IM focus or are in the middle of preedit,
+             * fallback to keypresses */
+            if (enabled)
+                this._keyboardController.keyvalPress(Clutter.KEY_BackSpace);
+            else
+                this._keyboardController.keyvalRelease(Clutter.KEY_BackSpace);
+            return;
+        }
+
+        if (enabled) {
+            let func = (text, cursor) => {
+                if (cursor === 0)
+                    return;
+
+                let encoder = new TextEncoder();
+                let decoder = new TextDecoder();
+
+                /* Find cursor/anchor position in characters */
+                const cursorIdx = decoder.decode(encoder.encode(
+                    text).slice(0, cursor)).length;
+                const anchorIdx = this._timesDeleted < 50
+                    ? cursorIdx - 1
+                    : this._previousWordPosition(text, cursor);
+                /* Now get offset from cursor */
+                const offset = anchorIdx - cursorIdx;
+
+                this._timesDeleted++;
+                Main.inputMethod.delete_surrounding(offset, Math.abs(offset));
+            };
+
+            this._surroundingUpdateId = Main.inputMethod.connect(
+                'surrounding-text-updated', () => {
+                    let [text, cursor] = Main.inputMethod.getSurroundingText();
+                    if (this._timesDeleted === 0) {
+                        func(text, cursor);
+                    } else {
+                        if (this._surroundingUpdateTimeoutId > 0) {
+                            GLib.source_remove(this._surroundingUpdateTimeoutId);
+                            this._surroundingUpdateTimeoutId = 0;
+                        }
+                        this._surroundingUpdateTimeoutId =
+                            GLib.timeout_add(GLib.PRIORITY_DEFAULT, 50, () => {
+                                func(text, cursor);
+                                this._surroundingUpdateTimeoutId = 0;
+                                return GLib.SOURCE_REMOVE;
+                            });
+                    }
+                });
+
+            let [text, cursor] = Main.inputMethod.getSurroundingText();
+            if (text)
+                func(text, cursor);
+            else
+                Main.inputMethod.request_surrounding();
+        } else {
+            if (this._surroundingUpdateId > 0) {
+                Main.inputMethod.disconnect(this._surroundingUpdateId);
+                this._surroundingUpdateId = 0;
+            }
+            if (this._surroundingUpdateTimeoutId > 0) {
+                GLib.source_remove(this._surroundingUpdateTimeoutId);
+                this._surroundingUpdateTimeoutId = 0;
+            }
+        }
+    }
+
     _setLatched(latched) {
         this._latched = latched;
         this._setCurrentLevelLatched(this._currentPage, this._latched);


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