[gnome-shell] screenshot-ui: Add area selection
- From: Marge Bot <marge-bot src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] screenshot-ui: Add area selection
- Date: Thu, 27 Jan 2022 22:30:53 +0000 (UTC)
commit f3d59912eca29c6018db3b519fd06cbf0f52200d
Author: Ivan Molodetskikh <yalterz gmail com>
Date: Mon Aug 16 14:34:49 2021 +0300
screenshot-ui: Add area selection
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1954>
.../gnome-shell-sass/widgets/_screenshot.scss | 22 +
js/ui/screenshot.js | 700 ++++++++++++++++++++-
2 files changed, 712 insertions(+), 10 deletions(-)
---
diff --git a/data/theme/gnome-shell-sass/widgets/_screenshot.scss
b/data/theme/gnome-shell-sass/widgets/_screenshot.scss
index 1c46146fa8..6df6e5f59e 100644
--- a/data/theme/gnome-shell-sass/widgets/_screenshot.scss
+++ b/data/theme/gnome-shell-sass/widgets/_screenshot.scss
@@ -70,6 +70,28 @@
}
}
+.screenshot-ui-area-indicator-shade {
+ background-color: rgba(0, 0, 0, .3);
+}
+
+.screenshot-ui-area-selector {
+ .screenshot-ui-area-indicator-shade {
+ background-color: rgba(0, 0, 0, .5);
+ }
+
+ .screenshot-ui-area-indicator-selection {
+ border: 2px white;
+ }
+}
+
+.screenshot-ui-area-selector-handle {
+ border-radius: 99px;
+ background-color: white;
+ box-shadow: 0 1px 3px 2px rgba(0, 0, 0, 0.2);
+ width: 24px;
+ height: 24px;
+}
+
.screenshot-ui-screen-selector {
transition-duration: 200ms;
background-color: rgba(0, 0, 0, .5);
diff --git a/js/ui/screenshot.js b/js/ui/screenshot.js
index 60e383f17c..1871300343 100644
--- a/js/ui/screenshot.js
+++ b/js/ui/screenshot.js
@@ -44,6 +44,594 @@ class IconLabelButton extends St.Button {
}
});
+var UIAreaIndicator = GObject.registerClass(
+class UIAreaIndicator extends St.Widget {
+ _init(params) {
+ super._init(params);
+
+ this._topRect = new St.Widget({ style_class: 'screenshot-ui-area-indicator-shade' });
+ this._topRect.add_constraint(new Clutter.BindConstraint({
+ source: this,
+ coordinate: Clutter.BindCoordinate.WIDTH,
+ }));
+ this._topRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.TOP,
+ to_edge: Clutter.SnapEdge.TOP,
+ }));
+ this._topRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.LEFT,
+ to_edge: Clutter.SnapEdge.LEFT,
+ }));
+ this.add_child(this._topRect);
+
+ this._bottomRect = new St.Widget({ style_class: 'screenshot-ui-area-indicator-shade' });
+ this._bottomRect.add_constraint(new Clutter.BindConstraint({
+ source: this,
+ coordinate: Clutter.BindCoordinate.WIDTH,
+ }));
+ this._bottomRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.BOTTOM,
+ to_edge: Clutter.SnapEdge.BOTTOM,
+ }));
+ this._bottomRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.LEFT,
+ to_edge: Clutter.SnapEdge.LEFT,
+ }));
+ this.add_child(this._bottomRect);
+
+ this._leftRect = new St.Widget({ style_class: 'screenshot-ui-area-indicator-shade' });
+ this._leftRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.LEFT,
+ to_edge: Clutter.SnapEdge.LEFT,
+ }));
+ this._leftRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._topRect,
+ from_edge: Clutter.SnapEdge.TOP,
+ to_edge: Clutter.SnapEdge.BOTTOM,
+ }));
+ this._leftRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._bottomRect,
+ from_edge: Clutter.SnapEdge.BOTTOM,
+ to_edge: Clutter.SnapEdge.TOP,
+ }));
+ this.add_child(this._leftRect);
+
+ this._rightRect = new St.Widget({ style_class: 'screenshot-ui-area-indicator-shade' });
+ this._rightRect.add_constraint(new Clutter.SnapConstraint({
+ source: this,
+ from_edge: Clutter.SnapEdge.RIGHT,
+ to_edge: Clutter.SnapEdge.RIGHT,
+ }));
+ this._rightRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._topRect,
+ from_edge: Clutter.SnapEdge.TOP,
+ to_edge: Clutter.SnapEdge.BOTTOM,
+ }));
+ this._rightRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._bottomRect,
+ from_edge: Clutter.SnapEdge.BOTTOM,
+ to_edge: Clutter.SnapEdge.TOP,
+ }));
+ this.add_child(this._rightRect);
+
+ this._selectionRect = new St.Widget({ style_class: 'screenshot-ui-area-indicator-selection' });
+ this.add_child(this._selectionRect);
+
+ this._topRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._selectionRect,
+ from_edge: Clutter.SnapEdge.BOTTOM,
+ to_edge: Clutter.SnapEdge.TOP,
+ }));
+
+ this._bottomRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._selectionRect,
+ from_edge: Clutter.SnapEdge.TOP,
+ to_edge: Clutter.SnapEdge.BOTTOM,
+ }));
+
+ this._leftRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._selectionRect,
+ from_edge: Clutter.SnapEdge.RIGHT,
+ to_edge: Clutter.SnapEdge.LEFT,
+ }));
+
+ this._rightRect.add_constraint(new Clutter.SnapConstraint({
+ source: this._selectionRect,
+ from_edge: Clutter.SnapEdge.LEFT,
+ to_edge: Clutter.SnapEdge.RIGHT,
+ }));
+ }
+
+ setSelectionRect(x, y, width, height) {
+ this._selectionRect.set_position(x, y);
+ this._selectionRect.set_size(width, height);
+ }
+});
+
+var UIAreaSelector = GObject.registerClass({
+ Signals: { 'drag-started': {}, 'drag-ended': {} },
+}, class UIAreaSelector extends St.Widget {
+ _init(params) {
+ super._init(params);
+
+ // During a drag, this can be Clutter.BUTTON_PRIMARY,
+ // Clutter.BUTTON_SECONDARY or the string "touch" to identify the source
+ // of the drag operation.
+ this._dragButton = 0;
+ this._dragDevice = null;
+ this._dragSequence = null;
+
+ this._areaIndicator = new UIAreaIndicator();
+ this._areaIndicator.add_constraint(new Clutter.BindConstraint({
+ source: this,
+ coordinate: Clutter.BindCoordinate.ALL,
+ }));
+ this.add_child(this._areaIndicator);
+
+ this._topLeftHandle = new St.Widget({ style_class: 'screenshot-ui-area-selector-handle' });
+ this.add_child(this._topLeftHandle);
+ this._topRightHandle = new St.Widget({ style_class: 'screenshot-ui-area-selector-handle' });
+ this.add_child(this._topRightHandle);
+ this._bottomLeftHandle = new St.Widget({ style_class: 'screenshot-ui-area-selector-handle' });
+ this.add_child(this._bottomLeftHandle);
+ this._bottomRightHandle = new St.Widget({ style_class: 'screenshot-ui-area-selector-handle' });
+ this.add_child(this._bottomRightHandle);
+
+ // This will be updated before the first drawn frame.
+ this._handleSize = 0;
+ this._topLeftHandle.connect('style-changed', widget => {
+ this._handleSize = widget.get_theme_node().get_width();
+ this._updateSelectionRect();
+ });
+
+ this.connect('notify::mapped', () => {
+ if (this.mapped) {
+ const [x, y] = global.get_pointer();
+ this._updateCursor(x, y);
+ }
+ });
+
+ // Initialize area to out of bounds so reset() below resets it.
+ this._startX = -1;
+ this._startY = 0;
+ this._lastX = 0;
+ this._lastY = 0;
+
+ this.reset();
+ }
+
+ reset() {
+ this.stopDrag();
+ global.display.set_cursor(Meta.Cursor.DEFAULT);
+
+ // Preserve area selection if possible. If the area goes out of bounds,
+ // the monitors might have changed, so reset the area.
+ const [x, y, w, h] = this.getGeometry();
+ if (x < 0 || y < 0 || x + w > this.width || y + h > this.height) {
+ // Initialize area to out of bounds so if there's no monitor,
+ // the area will be reset once a monitor does appear.
+ this._startX = -1;
+ this._startY = 0;
+ this._lastX = 0;
+ this._lastY = 0;
+
+ // This can happen when running headless without any monitors.
+ if (Main.layoutManager.primaryIndex !== -1) {
+ const monitor =
+ Main.layoutManager.monitors[Main.layoutManager.primaryIndex];
+
+ this._startX = monitor.x + Math.floor(monitor.width * 3 / 8);
+ this._startY = monitor.y + Math.floor(monitor.height * 3 / 8);
+ this._lastX = monitor.x + Math.floor(monitor.width * 5 / 8) - 1;
+ this._lastY = monitor.y + Math.floor(monitor.height * 5 / 8) - 1;
+ }
+
+ this._updateSelectionRect();
+ }
+ }
+
+ getGeometry() {
+ const leftX = Math.min(this._startX, this._lastX);
+ const topY = Math.min(this._startY, this._lastY);
+ const rightX = Math.max(this._startX, this._lastX);
+ const bottomY = Math.max(this._startY, this._lastY);
+
+ return [leftX, topY, rightX - leftX + 1, bottomY - topY + 1];
+ }
+
+ _updateSelectionRect() {
+ const [x, y, w, h] = this.getGeometry();
+ this._areaIndicator.setSelectionRect(x, y, w, h);
+
+ const offset = this._handleSize / 2;
+ this._topLeftHandle.set_position(x - offset, y - offset);
+ this._topRightHandle.set_position(x + w - 1 - offset, y - offset);
+ this._bottomLeftHandle.set_position(x - offset, y + h - 1 - offset);
+ this._bottomRightHandle.set_position(x + w - 1 - offset, y + h - 1 - offset);
+ }
+
+ _computeCursorType(cursorX, cursorY) {
+ const [leftX, topY, width, height] = this.getGeometry();
+ const [rightX, bottomY] = [leftX + width - 1, topY + height - 1];
+ const [x, y] = [cursorX, cursorY];
+
+ // Check if the cursor overlaps the handles first.
+ const limit = (this._handleSize / 2) ** 2;
+ if ((leftX - x) ** 2 + (topY - y) ** 2 <= limit)
+ return Meta.Cursor.NW_RESIZE;
+ else if ((rightX - x) ** 2 + (topY - y) ** 2 <= limit)
+ return Meta.Cursor.NE_RESIZE;
+ else if ((leftX - x) ** 2 + (bottomY - y) ** 2 <= limit)
+ return Meta.Cursor.SW_RESIZE;
+ else if ((rightX - x) ** 2 + (bottomY - y) ** 2 <= limit)
+ return Meta.Cursor.SE_RESIZE;
+
+ // Now check the rest of the rectangle.
+ const threshold =
+ 10 * St.ThemeContext.get_for_stage(global.stage).scaleFactor;
+
+ if (leftX - x >= 0 && leftX - x <= threshold) {
+ if (topY - y >= 0 && topY - y <= threshold)
+ return Meta.Cursor.NW_RESIZE;
+ else if (y - bottomY >= 0 && y - bottomY <= threshold)
+ return Meta.Cursor.SW_RESIZE;
+ else if (topY - y < 0 && y - bottomY < 0)
+ return Meta.Cursor.WEST_RESIZE;
+ } else if (x - rightX >= 0 && x - rightX <= threshold) {
+ if (topY - y >= 0 && topY - y <= threshold)
+ return Meta.Cursor.NE_RESIZE;
+ else if (y - bottomY >= 0 && y - bottomY <= threshold)
+ return Meta.Cursor.SE_RESIZE;
+ else if (topY - y < 0 && y - bottomY < 0)
+ return Meta.Cursor.EAST_RESIZE;
+ } else if (leftX - x < 0 && x - rightX < 0) {
+ if (topY - y >= 0 && topY - y <= threshold)
+ return Meta.Cursor.NORTH_RESIZE;
+ else if (y - bottomY >= 0 && y - bottomY <= threshold)
+ return Meta.Cursor.SOUTH_RESIZE;
+ else if (topY - y < 0 && y - bottomY < 0)
+ return Meta.Cursor.MOVE_OR_RESIZE_WINDOW;
+ }
+
+ return Meta.Cursor.CROSSHAIR;
+ }
+
+ stopDrag() {
+ if (!this._dragButton)
+ return;
+
+ if (this._dragSequence)
+ this._dragDevice.sequence_ungrab(this._dragSequence);
+ else
+ this._dragDevice.ungrab();
+
+ this._dragButton = 0;
+ this._dragDevice = null;
+ this._dragSequence = null;
+
+ if (this._dragCursor === Meta.Cursor.CROSSHAIR &&
+ this._lastX === this._startX && this._lastY === this._startY) {
+ // The user clicked without dragging. Make up a larger selection
+ // to reduce confusion.
+ const offset =
+ 20 * St.ThemeContext.get_for_stage(global.stage).scaleFactor;
+ this._startX -= offset;
+ this._startY -= offset;
+ this._lastX += offset;
+ this._lastY += offset;
+
+ // Keep the coordinates inside the stage.
+ if (this._startX < 0) {
+ this._lastX -= this._startX;
+ this._startX = 0;
+ } else if (this._lastX >= this.width) {
+ this._startX -= this._lastX - this.width + 1;
+ this._lastX = this.width - 1;
+ }
+
+ if (this._startY < 0) {
+ this._lastY -= this._startY;
+ this._startY = 0;
+ } else if (this._lastY >= this.height) {
+ this._startY -= this._lastY - this.height + 1;
+ this._lastY = this.height - 1;
+ }
+
+ this._updateSelectionRect();
+ }
+
+ this.emit('drag-ended');
+ }
+
+ _updateCursor(x, y) {
+ const cursor = this._computeCursorType(x, y);
+ global.display.set_cursor(cursor);
+ }
+
+ _onPress(event, button, sequence) {
+ if (this._dragButton)
+ return Clutter.EVENT_PROPAGATE;
+
+ const cursor = this._computeCursorType(event.x, event.y);
+
+ // Clicking outside of the selection, or using the right mouse button,
+ // or with Ctrl results in dragging a new selection from scratch.
+ if (cursor === Meta.Cursor.CROSSHAIR ||
+ button === Clutter.BUTTON_SECONDARY ||
+ (event.modifier_state & Clutter.ModifierType.CONTROL_MASK)) {
+ this._dragButton = button;
+
+ this._dragCursor = Meta.Cursor.CROSSHAIR;
+ global.display.set_cursor(Meta.Cursor.CROSSHAIR);
+
+ [this._startX, this._startY] = [event.x, event.y];
+ this._lastX = this._startX = Math.floor(this._startX);
+ this._lastY = this._startY = Math.floor(this._startY);
+
+ this._updateSelectionRect();
+ } else {
+ // This is a move or resize operation.
+ this._dragButton = button;
+
+ this._dragCursor = cursor;
+ this._dragStartX = event.x;
+ this._dragStartY = event.y;
+
+ const [leftX, topY, width, height] = this.getGeometry();
+ const rightX = leftX + width - 1;
+ const bottomY = topY + height - 1;
+
+ // For moving, start X and Y are the top left corner, while
+ // last X and Y are the bottom right corner.
+ if (cursor === Meta.Cursor.MOVE_OR_RESIZE_WINDOW) {
+ this._startX = leftX;
+ this._startY = topY;
+ this._lastX = rightX;
+ this._lastY = bottomY;
+ }
+
+ // Start X and Y are set to the stationary sides, while last X
+ // and Y are set to the moving sides.
+ if (cursor === Meta.Cursor.NW_RESIZE ||
+ cursor === Meta.Cursor.WEST_RESIZE ||
+ cursor === Meta.Cursor.SW_RESIZE) {
+ this._startX = rightX;
+ this._lastX = leftX;
+ }
+ if (cursor === Meta.Cursor.NE_RESIZE ||
+ cursor === Meta.Cursor.EAST_RESIZE ||
+ cursor === Meta.Cursor.SE_RESIZE) {
+ this._startX = leftX;
+ this._lastX = rightX;
+ }
+ if (cursor === Meta.Cursor.NW_RESIZE ||
+ cursor === Meta.Cursor.NORTH_RESIZE ||
+ cursor === Meta.Cursor.NE_RESIZE) {
+ this._startY = bottomY;
+ this._lastY = topY;
+ }
+ if (cursor === Meta.Cursor.SW_RESIZE ||
+ cursor === Meta.Cursor.SOUTH_RESIZE ||
+ cursor === Meta.Cursor.SE_RESIZE) {
+ this._startY = topY;
+ this._lastY = bottomY;
+ }
+ }
+
+ if (this._dragButton) {
+ const device = event.device;
+ if (sequence)
+ device.sequence_grab(sequence, this);
+ else
+ device.grab(this);
+
+ this._dragDevice = device;
+ this._dragSequence = sequence;
+
+ this.emit('drag-started');
+
+ return Clutter.EVENT_STOP;
+ }
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ _onRelease(event, button, sequence) {
+ if (this._dragButton !== button ||
+ this._dragSequence?.get_slot() !== sequence?.get_slot())
+ return Clutter.EVENT_PROPAGATE;
+
+ this.stopDrag();
+
+ // We might have finished creating a new selection, so we need to
+ // update the cursor.
+ this._updateCursor(event.x, event.y);
+
+ return Clutter.EVENT_STOP;
+ }
+
+ _onMotion(event, sequence) {
+ if (!this._dragButton) {
+ this._updateCursor(event.x, event.y);
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ if (sequence?.get_slot() !== this._dragSequence?.get_slot())
+ return Clutter.EVENT_PROPAGATE;
+
+ if (this._dragCursor === Meta.Cursor.CROSSHAIR) {
+ [this._lastX, this._lastY] = [event.x, event.y];
+ this._lastX = Math.floor(this._lastX);
+ this._lastY = Math.floor(this._lastY);
+ } else {
+ let dx = Math.round(event.x - this._dragStartX);
+ let dy = Math.round(event.y - this._dragStartY);
+
+ if (this._dragCursor === Meta.Cursor.MOVE_OR_RESIZE_WINDOW) {
+ const [,, selectionWidth, selectionHeight] = this.getGeometry();
+
+ let newStartX = this._startX + dx;
+ let newStartY = this._startY + dy;
+ let newLastX = this._lastX + dx;
+ let newLastY = this._lastY + dy;
+
+ let overshootX = 0;
+ let overshootY = 0;
+
+ // Keep the size intact if we bumped into the stage edge.
+ if (newStartX < 0) {
+ overshootX = 0 - newStartX;
+ newStartX = 0;
+ newLastX = newStartX + (selectionWidth - 1);
+ } else if (newLastX > this.width - 1) {
+ overshootX = (this.width - 1) - newLastX;
+ newLastX = this.width - 1;
+ newStartX = newLastX - (selectionWidth - 1);
+ }
+
+ if (newStartY < 0) {
+ overshootY = 0 - newStartY;
+ newStartY = 0;
+ newLastY = newStartY + (selectionHeight - 1);
+ } else if (newLastY > this.height - 1) {
+ overshootY = (this.height - 1) - newLastY;
+ newLastY = this.height - 1;
+ newStartY = newLastY - (selectionHeight - 1);
+ }
+
+ // Add the overshoot to the delta to create a "rubberbanding"
+ // behavior of the pointer when dragging.
+ dx += overshootX;
+ dy += overshootY;
+
+ this._startX = newStartX;
+ this._startY = newStartY;
+ this._lastX = newLastX;
+ this._lastY = newLastY;
+ } else {
+ if (this._dragCursor === Meta.Cursor.WEST_RESIZE ||
+ this._dragCursor === Meta.Cursor.EAST_RESIZE)
+ dy = 0;
+ if (this._dragCursor === Meta.Cursor.NORTH_RESIZE ||
+ this._dragCursor === Meta.Cursor.SOUTH_RESIZE)
+ dx = 0;
+
+ // Make sure last X and Y are clamped between 0 and size - 1,
+ // while always preserving the cursor dragging position relative
+ // to the selection rectangle.
+ this._lastX += dx;
+ if (this._lastX >= this.width) {
+ dx -= this._lastX - this.width + 1;
+ this._lastX = this.width - 1;
+ } else if (this._lastX < 0) {
+ dx -= this._lastX;
+ this._lastX = 0;
+ }
+
+ this._lastY += dy;
+ if (this._lastY >= this.height) {
+ dy -= this._lastY - this.height + 1;
+ this._lastY = this.height - 1;
+ } else if (this._lastY < 0) {
+ dy -= this._lastY;
+ this._lastY = 0;
+ }
+
+ // If we drag the handle past a selection side, update which
+ // handles are which.
+ if (this._lastX > this._startX) {
+ if (this._dragCursor === Meta.Cursor.NW_RESIZE)
+ this._dragCursor = Meta.Cursor.NE_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.SW_RESIZE)
+ this._dragCursor = Meta.Cursor.SE_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.WEST_RESIZE)
+ this._dragCursor = Meta.Cursor.EAST_RESIZE;
+ } else {
+ // eslint-disable-next-line no-lonely-if
+ if (this._dragCursor === Meta.Cursor.NE_RESIZE)
+ this._dragCursor = Meta.Cursor.NW_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.SE_RESIZE)
+ this._dragCursor = Meta.Cursor.SW_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.EAST_RESIZE)
+ this._dragCursor = Meta.Cursor.WEST_RESIZE;
+ }
+
+ if (this._lastY > this._startY) {
+ if (this._dragCursor === Meta.Cursor.NW_RESIZE)
+ this._dragCursor = Meta.Cursor.SW_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.NE_RESIZE)
+ this._dragCursor = Meta.Cursor.SE_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.NORTH_RESIZE)
+ this._dragCursor = Meta.Cursor.SOUTH_RESIZE;
+ } else {
+ // eslint-disable-next-line no-lonely-if
+ if (this._dragCursor === Meta.Cursor.SW_RESIZE)
+ this._dragCursor = Meta.Cursor.NW_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.SE_RESIZE)
+ this._dragCursor = Meta.Cursor.NE_RESIZE;
+ else if (this._dragCursor === Meta.Cursor.SOUTH_RESIZE)
+ this._dragCursor = Meta.Cursor.NORTH_RESIZE;
+ }
+
+ global.display.set_cursor(this._dragCursor);
+ }
+
+ this._dragStartX += dx;
+ this._dragStartY += dy;
+ }
+
+ this._updateSelectionRect();
+
+ return Clutter.EVENT_STOP;
+ }
+
+ vfunc_button_press_event(event) {
+ if (event.button === Clutter.BUTTON_PRIMARY ||
+ event.button === Clutter.BUTTON_SECONDARY)
+ return this._onPress(event, event.button, null);
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ vfunc_button_release_event(event) {
+ if (event.button === Clutter.BUTTON_PRIMARY ||
+ event.button === Clutter.BUTTON_SECONDARY)
+ return this._onRelease(event, event.button, null);
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ vfunc_motion_event(event) {
+ return this._onMotion(event, null);
+ }
+
+ vfunc_touch_event(event) {
+ if (event.type === Clutter.EventType.TOUCH_BEGIN)
+ return this._onPress(event, 'touch', event.sequence);
+ else if (event.type === Clutter.EventType.TOUCH_END)
+ return this._onRelease(event, 'touch', event.sequence);
+ else if (event.type === Clutter.EventType.TOUCH_UPDATE)
+ return this._onMotion(event, event.sequence);
+
+ return Clutter.EVENT_PROPAGATE;
+ }
+
+ vfunc_leave_event(event) {
+ // If we're dragging and go over the panel we still get a leave event
+ // for some reason, even though we have a grab. We don't want to switch
+ // the cursor when we're dragging.
+ if (!this._dragButton)
+ global.display.set_cursor(Meta.Cursor.DEFAULT);
+
+ return super.vfunc_leave_event(event);
+ }
+});
+
var ScreenshotUI = GObject.registerClass(
class ScreenshotUI extends St.Widget {
_init() {
@@ -82,6 +670,14 @@ class ScreenshotUI extends St.Widget {
actionMode: Shell.ActionMode.POPUP,
});
+ this._areaSelector = new UIAreaSelector({
+ style_class: 'screenshot-ui-area-selector',
+ x_expand: true,
+ y_expand: true,
+ reactive: true,
+ });
+ this.add_child(this._areaSelector);
+
this._primaryMonitorBin = new St.Widget({ layout_manager: new Clutter.BinLayout() });
this._primaryMonitorBin.add_constraint(
new Layout.MonitorConstraint({ 'primary': true }));
@@ -106,6 +702,31 @@ class ScreenshotUI extends St.Widget {
this._closeButton.connect('clicked', () => this.close());
this._primaryMonitorBin.add_child(this._closeButton);
+ this._areaSelector.connect('drag-started', () => {
+ this._panel.ease({
+ opacity: 100,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ });
+ this._closeButton.ease({
+ opacity: 100,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ });
+ });
+ this._areaSelector.connect('drag-ended', () => {
+ this._panel.ease({
+ opacity: 255,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ });
+ this._closeButton.ease({
+ opacity: 255,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ });
+ });
+
this._typeButtonContainer = new St.Widget({
style_class: 'screenshot-ui-type-button-container',
layout_manager: new Clutter.BoxLayout({
@@ -115,11 +736,20 @@ class ScreenshotUI extends St.Widget {
});
this._panel.add_child(this._typeButtonContainer);
- this._screenButton = new IconLabelButton('video-display-symbolic', _('Screen'), {
+ this._selectionButton = new IconLabelButton('input-mouse-symbolic', _('Selection'), {
style_class: 'screenshot-ui-type-button',
checked: true,
x_expand: true,
});
+ this._selectionButton.connect('notify::checked',
+ this._onSelectionButtonToggled.bind(this));
+ this._typeButtonContainer.add_child(this._selectionButton);
+
+ this._screenButton = new IconLabelButton('video-display-symbolic', _('Screen'), {
+ style_class: 'screenshot-ui-type-button',
+ toggle_mode: true,
+ x_expand: true,
+ });
this._screenButton.connect('notify::checked',
this._onScreenButtonToggled.bind(this));
this._typeButtonContainer.add_child(this._screenButton);
@@ -271,6 +901,8 @@ class ScreenshotUI extends St.Widget {
this._stageScreenshotContainer.hide();
this._stageScreenshot.set_content(null);
+
+ this._areaSelector.reset();
}
close(instantly = false) {
@@ -290,9 +922,40 @@ class ScreenshotUI extends St.Widget {
});
}
+ _onSelectionButtonToggled() {
+ if (this._selectionButton.checked) {
+ this._selectionButton.toggle_mode = false;
+ this._screenButton.checked = false;
+
+ this._areaSelector.show();
+ this._areaSelector.remove_all_transitions();
+ this._areaSelector.reactive = true;
+ this._areaSelector.ease({
+ opacity: 255,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ });
+ } else {
+ this._selectionButton.toggle_mode = true;
+
+ this._areaSelector.stopDrag();
+ global.display.set_cursor(Meta.Cursor.DEFAULT);
+
+ this._areaSelector.remove_all_transitions();
+ this._areaSelector.reactive = false;
+ this._areaSelector.ease({
+ opacity: 0,
+ duration: 200,
+ mode: Clutter.AnimationMode.EASE_OUT_QUAD,
+ onComplete: () => this._areaSelector.hide(),
+ });
+ }
+ }
+
_onScreenButtonToggled() {
if (this._screenButton.checked) {
this._screenButton.toggle_mode = false;
+ this._selectionButton.checked = false;
for (const selector of this._screenSelectors) {
selector.show();
@@ -318,11 +981,35 @@ class ScreenshotUI extends St.Widget {
}
}
+ _getSelectedGeometry() {
+ let x, y, w, h;
+
+ if (this._selectionButton.checked) {
+ [x, y, w, h] = this._areaSelector.getGeometry();
+ } else if (this._screenButton.checked) {
+ const index =
+ this._screenSelectors.findIndex(screen => screen.checked);
+ const monitor = Main.layoutManager.monitors[index];
+
+ x = monitor.x;
+ y = monitor.y;
+ w = monitor.width;
+ h = monitor.height;
+ }
+
+ x *= this._scale;
+ y *= this._scale;
+ w *= this._scale;
+ h *= this._scale;
+
+ return [x, y, w, h];
+ }
+
_onCaptureButtonClicked() {
global.display.get_sound_player().play_from_theme(
'screen-capture', _('Screenshot taken'), null);
- if (this._screenButton.checked) {
+ if (this._selectionButton.checked || this._screenButton.checked) {
const content = this._stageScreenshot.get_content();
if (!content) {
// Failed to capture the screenshot for some reason.
@@ -333,14 +1020,7 @@ class ScreenshotUI extends St.Widget {
const texture = content.get_texture();
const stream = Gio.MemoryOutputStream.new_resizable();
- const index =
- this._screenSelectors.findIndex(screen => screen.checked);
- const monitor = Main.layoutManager.monitors[index];
-
- const x = monitor.x * this._scale;
- const y = monitor.y * this._scale;
- const w = monitor.width * this._scale;
- const h = monitor.height * this._scale;
+ const [x, y, w, h] = this._getSelectedGeometry();
Shell.Screenshot.composite_to_stream(
texture,
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