[gnome-shell/wip/carlosg/spurious-window-drags: 4/4] dnd: Start implicit DnD from the original drag position
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/carlosg/spurious-window-drags: 4/4] dnd: Start implicit DnD from the original drag position
- Date: Wed, 5 Oct 2022 10:32:34 +0000 (UTC)
commit dbb853b1bbfe72b99fc0da99f6e4709adddd1efd
Author: Carlos Garnacho <carlosg gnome org>
Date: Wed Oct 5 12:19:14 2022 +0200
dnd: Start implicit DnD from the original drag position
Locking the DnD actor to the pointer coordinates at the time of
starting a drag (e.g. after the DnD threshold) is going to look like
it lags behind.
Start the DnD operation at the button/touch press coordinates, so
the actor looks like it snaps to that position instead of being dragged
from there.
js/ui/dnd.js | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/js/ui/dnd.js b/js/ui/dnd.js
index 125024204c..a960d720b8 100644
--- a/js/ui/dnd.js
+++ b/js/ui/dnd.js
@@ -501,7 +501,7 @@ var _Draggable = class _Draggable extends Signals.EventEmitter {
// Pointer devices (e.g. mouse) start the drag immediately
if (isPointerOrTouchpad || ellapsedTime > this._dragTimeoutThreshold) {
- this.startDrag(stageX, stageY, event.get_time(), this._touchSequence, event.get_device());
+ this.startDrag(this._dragStartX, this._dragStartY, event.get_time(), this._touchSequence,
event.get_device());
this._updateDragPosition(event);
} else {
this._dragThresholdIgnored = true;
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]