Re: Design in the open



On Thu, May 3, 2012 at 5:19 PM, Federico Mena Quintero
<federico gnome org> wrote:
>
> As a way to solve these issues, I'd like to follow up on an idea which I
> sketched during last year's Desktop Summit - namely, about constructing
> a pattern language for Gnome's design based on the good things that what
> we have and what other systems have done well.

This. +1.

>From my experience on film stuff, having a way to refer to "those
things that look good or bad" is essential to have collaboration
between different specialists.

Framing shots would be impossible if there wasn't an abstract way of
describing them (flat/deep, warm/cold, lenses, etc).

Sound designers/editors, photography directors, even actors, need to
be aware of this language for efficient communication during
production.

I have been thinking lately that film making has many similarities
with Free Software development. Being both abstract things with an
audiovisual result that involves many different specialists.

A common language of patterns is an awesome idea. I'd encourage
Federico to expand on the subject.


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