Re: [Evolution-hackers] Status bar
- From: ERDI Gergo <cactus cactus rulez org>
- To: Ettore Perazzoli <ettore ximian com>
- Cc: Michael Meeks <michael ximian com>, evolution <evolution-hackers ximian com>
- Subject: Re: [Evolution-hackers] Status bar
- Date: Tue, 2 Dec 2003 17:58:41 +0100 (CET)
On Tue, 2 Dec 2003, Ettore Perazzoli wrote:
> Hmm I didn't actually know about the <status> node. :-)
have a look at bonobo_ui_component_set_status in bonobo-ui-component.c
> The way I am doing it is that I have two widgets packed in a box in the
> status bar: the component's control and a label. When bonobo-ui sends
> me the "add_hint" signal, I hide the control, display the label, and set
> the text in the label to be the one in the menu. When I get
> "remove_hint", I hide the label and display the control.
>
> So the shell handles the status bar when a menu item is moused over, but
> the components manage it for their own progress notification purposes.
Would it not work to keep the bonoboui interfaces (i.e. scrap the
E-specific APIs), and just create a new statusbar implementation in the
shell that would also handle the <status> node?
--
.--= ULLA! =---------------------. `We are not here to give users what
\ http://cactus.rulez.org \ they want' -- RMS, at GUADEC 2001
`---= cactus cactus rulez org =---'
How did the fool and his money get together in the first place?
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