Re: Gnome Games will make 3D mandatory for 2.28



On Tue, Mar 17, 2009 at 10:05 AM, Thomas H.P. Andersen <phomes gmail com> wrote:
>>> Ok. But if aisleriot-clutter is considered experimental and
>>> have_clutter is always true due to the gnometris dependency then we
>>> will need something a bit more clever.
>>
>> Sorry I wasn't clear: it's builds both aisleriot and aisleriot-clutter
>> by default. For now, I think aisleriot-clutter will be _noinst.
>
> sure. But if we plan to support both ways we will at some point need
> something more flexible. A bit off topic but is runtime detection of
> clutter out of the question?

No, runtime is probably doable but the rendering methods are widely
different -- the easiest method would be to just simple install both
and have a wrapper script that launches the appropriate binary.
However, I don't like there. The problem is that we have to maintain
two rendering engines. If this were a project supporting just one
game, that would be something worth considering but the proposition of
having two entirely different rendering engines for every game in our
module makes me unhappy.

3D should work everywhere and if it doesn't, it's a bug. I've have a
cell phone in my junk electronics pile that's 4 years old that has
working 3D acceleration.


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