[Glade-users] LibGlade, mingw32, crosscompiling linux->windows, signal handlers
- From: lord_skandik yahoo com (lord skandik)
- Subject: [Glade-users] LibGlade, mingw32, crosscompiling linux->windows, signal handlers
- Date: Thu, 22 Apr 2004 15:52:35 -0700 (PDT)
hi there,
The short answer:
step1 export every handler
step2 .o => .def
step3 .def + .o => .exp
step4 add the .exp file when you link the program
The long answer it's a simple example :)
----- start main.c
#include <glade/glade.h>
#include <gtk/gtk.h>
#define EXPORT __declspec (dllexport)
EXPORT void on_button1_clicked( GtkButton *widget,
gpointer user_data) {
g_print( "it works !\n" );
}
int main( int argc, char **argv) {
GladeXML *xml;
gtk_init( &argc, &argv );
xml = glade_xml_new( "simple.glade", NULL, NULL);
glade_xml_signal_autoconnect( xml );
gtk_main();
return 0;
}
~
----- end main.c
----- start Makefile
CC = gcc.exe
BIN = simple.exe
SRC = main.c
OBJ = $(SRC:.c=.o)
DEF = $(SRC:.c=.def)
EXP = $(SRC:.c=.exp)
CFLAGS = -Wall -DDEBUG -mno-cygwin -mms-bitfields
CFLAGS += -I"D:/DEVCPP/include"
-I"D:/devextra/include"
-I"D:/devextra/include/gtk-2.0
" -I"D:/devextra/include/glib-2.0"
-I"D:/devextra/include/atk-1.0" -I"D:/devextra/incl
ude/pango-1.0" -I"D:/devextra/lib/glib-2.0/include"
-I"D:/devextra/lib/gtk-2.0/include"
-I"D:/devextra/include/libglade-2.0"
LIBS = -Wl,--export-dynamic -L"D:/DEVCPP/lib"
-L"D:/devextra/lib" -lglade-2.0 -lgtk-win32-2.0
-lgdk-win32-2.0 -lgthread-2.0 -lgdi32 -lole32
-luuid -latk-1.0 -lgdk_pixbuf-2.0 -lpangowin32-1.0
-lgdi32 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0
-lglib-2.0 -lintl -liconv
all: $(BIN)
$(BIN): $(OBJ) $(EXP)
$(CC) -o $(BIN) $(OBJ) $(EXP) $(LIBS)
$(EXP): $(OBJ) $(DEF)
dlltool --dllname $(BIN) --def $(DEF)
--output-exp $(EXP)
$(DEF): $(OBJ)
dlltool --output-def $(DEF) $(OBJ)
.c.o:
$(CC) -c $(CFLAGS) -o $@ $<
clean:
rm -f $(BIN) $(OBJ) $(DEF) $(EXP)
----- end Makefile
----- start simple.glade
<?xml version="1.0" standalone="no"?> <!--*- mode: xml
-*-->
<!DOCTYPE glade-interface SYSTEM
"http://glade.gnome.org/glade-2.0.dtd">
<glade-interface>
<widget class="GtkWindow" id="window1">
<property name="visible">True</property>
<property name="title"
translatable="yes">window1</property>
<property name="type">GTK_WINDOW_TOPLEVEL</property>
<property
name="window_position">GTK_WIN_POS_NONE</property>
<property name="modal">False</property>
<property name="resizable">True</property>
<property
name="destroy_with_parent">False</property>
<child>
<widget class="GtkVBox" id="vbox1">
<property name="visible">True</property>
<property name="homogeneous">False</property>
<property name="spacing">0</property>
<child>
<widget class="GtkButton" id="button1">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="label" translatable="yes">push
me</property>
<property name="use_underline">True</property>
<property
name="relief">GTK_RELIEF_NORMAL</property>
<signal name="clicked"
handler="on_button1_clicked"
last_modification_time="Wed, 24 Mar 2004 20:24:12
GMT"/>
</widget>
<packing>
<property name="padding">0</property>
<property name="expand">False</property>
<property name="fill">False</property>
</packing>
</child>
<child>
<placeholder/>
</child>
<child>
<placeholder/>
</child>
</widget>
</child>
</widget>
</glade-interface>
----- end simple.glade
--- Dan Korostelev <dan ats energo ru> wrote:
Hello.
I cross-compiled a libglade app from my Debian box
to Windows with
mingw32 package, but the in run-time, libglade can't
find signal
handlers defined in my program, connected in .glade
file.
How to cross-compile correctly??? Can you provide an
example of Makefile
or something?
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