Re: [glade--]newbie glade-- questions
- From: Christof Petig <christof petig-baender de>
- To: kingsley <kingsley maddogsbreakfast com au>
- Cc: glademm-list gnome org
- Subject: Re: [glade--]newbie glade-- questions
- Date: Mon, 16 Sep 2002 12:36:14 +0200
kingsley schrieb:
I've pawed through just about every piece of doco I can find,
and have not found the answer to this, so here goes:
I have built a glade (in C++ mode) app, after much
fiddling it's compiling ok (with some changes to src/makefile
after the autogen.sh).
I have a Dialog window with a spin-control in it.
(and an [Ok] [Cancel] button).
I have the 'changed' signal set up, and can catch that
signal, so my program 'knows' the spinner has changed,
but how do I get a pointer to the spinner control so
I can read the value? Well I guess the real question is
How do I talk to a control in a dilaog window ?
I notice that in the *_glade.cc that the control is created
and the pointer (returned from the new) is not saved.
Can someone please explain how to do this, I've been fighting
with it for 2 days and am just abou tto give up.
I consider this question answered (mark the widget's visibilty as
protected) - is this correct?
PS> While we're here, how do I make the [Ok] button on the dialog
be the default? Fiddling with "Can Default" & "Has Default" doesn't
seem to do anything.
Perhaps this is a bug within glademm. I never tried this. Is it still an
issue?
Christof
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