Re: Color blind question
- From: Peter Korn <Peter Korn Sun COM>
- To: Jordi Mas <jmas softcatala org>
- Cc: gnome-accessibility-list gnome org
- Subject: Re: Color blind question
- Date: Thu, 03 Apr 2008 19:46:43 -0700
Hi Jordi,
If the formal purpose of the game is color identification, then Calum's
suggestion (which is the standard rule for accessibility - to not use
color as the sole means of identifying things) won't work. Instead what
you'd need to do is allow the user to choose which colors are and are
not "legal" for the game to use. E.g. if the person has red-green color
blindness, then you need to use hues that are distinct on a color axis
separate from red-green. A typical way to do this is to vary the
intensity and brightness, as well as the hue. E.g. dark red and very
bright/light green.
But even this won't work for all users. Again, it comes down to whether
the game has to be about color identification... If you can come up
with other ways of making brain-teaser games that don't require color
identification, then your game will be more universal, and accessible.
Regards,
Peter Korn
Accessibility Architect,
Sun Microsystems
Hello,
I wrote a little game[1] that is a brain teaser game. The game has four
puzzles where the user have to remember or identify colors.
I got two mails from people telling me that they had trouble with these
specific games. I do not think that the puzzles can be adapted for the
many types of color blindness existing.
I was thinking of adding an option in the preferences called "Disable
color puzzles (for colorblind people)" that will make the game not show
these puzzles when the user is playing. There are many other puzzles and
the game will be still enjoyable for these users.
Is this a good approach?
Thanks,
[1] http://live.gnome.org/gbrainy/
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