GnomerMind 1.0 is out!
- From: "Germano Rizzo" <manomano ciaoweb it>
- To: <gnome-announce-list gnome org>
- Subject: GnomerMind 1.0 is out!
- Date: Sat, 26 May 2001 12:05:40 +0200
Hi all! :)
finally, after nothing less than 20 releases, the 'utterly stable' of
GnomerMind is out! Fetch it at
http://sourceforge.net/project/showfiles.php?group_id=20068
or visit the homepage at
http://gnomermind.sourceforge.net
(ay, I'll update it as soon as sourceforge will be up again...)
GnomerMind is a nice game for GNOME, inspired by the classic MasterMind
game - with something more. It puts the stress on the look'n'feel and on the
configurability; almost every aspect and rule of the game can be configured,
and the gameplay is really immediate to figure out. Moreover, the graphics
is nice for the eyes - and if you don't like it, well, just design your own
theme! :)
Another great stress is on GNOME compliancy - that is, it behaves at it
should. It has a complete help system, comes with a SPEC file, and even
features session management, so that you can get your game back if you shut
down GNOME during a game... It uses xml-i18n-tools 0.8.4 for
internationalization, and displays nicely on the sawfish taskbar.
It comes in tarballs, RPM packages, and Debian ones; it speaks 13
languages (en, it, ru, fr, sv, nl, tr, de, es, sk, pt, zh_TW, ja), and
requires GDK-Pixbuf, gnome-libs (> 1.0.59), and eventually the esound daemon
to manage sound.
Have a nice day -- and have FUN!
Mano :)
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]