Monster Masher 1.8 released



No new features, instead a slew of translation updates, a couple of
bug fixes and I've ported it to gtkmm 2.6 which means that libgnomeui,
libgnomemm and libgnomeuimm are no longer required (libgnome is still
required for sound).


What's new:

  - Ported to gtkmm 2.6 which removes dependency on libgnomeuimm and
    libgnomemm.

  - Fixed a couple of strings.

  - A lot of translation updates.


About Monster Masher:

  In the old days, before man entered the world, the gnomes were
  abundant. Through centuries of hard labour, only slightly eased by
  the levitational powers provided to them by their god, they bored
  out shafts and caves in the mountains. Always seeking the precious
  stones and valuable ore...

Monster Masher is a GPL'ed mash'em-up action game for GNOME. Each
level contains a number of blocks and monsters. You're a little gnome
running around. By pushing the blocks you can mash the monsters one at
a time with a fun squishy sound. There are various power-ups and
different kinds of monsters.

  http://www.cs.aau.dk/~olau/monster-masher/
  http://www.cs.aau.dk/~olau/monster-masher/screenshots.html

The requirements are Gnome 2.6 and gtkmm 2.6, libglademm,
libgnomecanvasmm and gconfmm from www.gtkmm.org.

-- 
Ole Laursen
http://www.cs.aau.dk/~olau/



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