gnome-games 2.15.1



gnome-games 2.15.1
==================

It's that time of release-cycle again. Time for completely new code
and completely new bugs. A lot of the work so far has been clean-up
work, especially those focused on by the GNOME Goals. Thomas Andersen,
Thomas Thurman, Paolo Borelli and Przemysław Grzegorczyk deserve
special thanks for their efforts towards these. The other highlights
are Avahi support and resizeable graphics in Robots.

My primary goals for this release cycle are to finish the resizing
work and to fully migrate all the games to the new high-score
system. I would also like to revamp the networking user-interface to
make playing games with your friends trivial.

General:
 - Avahi support courtesy of Daniel Haischt.
 - The bonded card set now uses vector graphics for the ranks.
 - Use icon themes everywhere.
 - Updated about dialogs.
 - Incorrect documentation links fixed.
 - Migrate command-line options from popt to GOption.
 - With some themes, look for a similar name if the exact name isn't
there
   (e.g. find bonded.svg if bonded.png isn't around anymore).

Aisleriot:
 - Many. many, minor fixes.
 - Code clean-up by Amnon Aaronsohn.
 - Double-clicking the foundations in seahaven triggers auto-play.

Ataxx:
 - Added a secondary hilight to the selected piece.

Gnometris:
 - Change the command line options to work with the new level system.	

Mahjongg:
 - Reorganise the menu sensitivity.
 - Make sure we start the clock whenever the player does something that
   looks like starting a game (e.g. asks for a hint).

Nibbles:
 - Use the new high score system.
 
Robots:
 - Make the graphics resizeable.
 - Use new SVG graphics from Nicu Buculei.
 - The bubble graphics appear in the theme menu: this is a known bug.

Same GNOME:
 - Make sure the command-line options work.

Tetraves:
 - Use the new high score system.

Get it from:

http://download.gnome.org/sources/gnome-games/2.15/

 - Callum






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