Re: GGV 1.1.96
- From: "Sergey V. Udaltsov" <sergey oudaltsov clients ie>
- To: Michael Meeks <michael ximian com>
- Cc: bonobo <gnome-components-list gnome org>
- Subject: Re: GGV 1.1.96
- Date: 27 May 2002 12:42:38 +0100
Hi Michael
> There are no API changes being made in Gnome 1 - you're quite right.
> And, now there are no API changes being made in Gnome 2 - but for Gnome
> 2.1 there might be a way to do this more easily - yes :-)
Well, I see.
> Well - it's just the way that the UI stuff happens to work; clearly it
> might be better to tie a BonoboUIComponent to the Control in some way,
> for now, you have to implement your own Bonobo::UIContainer as I
> explained.
Yes indeed.
> Sigh; there is nothing comperable. You want to cut and paste the
> bonobo-ui-container.c file, and stub all the methods, and just allow
> yourself to extract the Bonobo_UIComponent handles that are added to it,
> in order to poke the remote verbs.
But if I just inherit from BononoUIContainer (in a standard gtk way) and
override setNode/getNode/removeNode/exists methods - will it work? Also,
should I also create my own idl? Also, I really don't understand the way
I should interact (should I?) with bonobo_ui_engine and
bonobo_ui_node... I realize - so many easy questions - but I really
could not find any clear explanation of all this internal machinery.
Cheers,
Sergey
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