Re: How to maintain responsiveness during long functions?
- From: sopwith redhat com (Elliot Lee)
- To: gnome-devel-list gnome org
- Subject: Re: How to maintain responsiveness during long functions?
- Date: 25 Jun 1999 00:03:16 GMT
On 24 Jun 1999 19:28:22 -0400, Ian Peters <itp@gnu.org> wrote:
>Hello,
>
>Recently, two people have sent me some very good reversi algorithms
>for inclusion into iagno. Since many people have complained about the
>skill level of the computer players (very low), this is a good thing.
>However, obviously both algorithms need to spend a good bit of time
>thinking, and currently, this means that the game does not respond (ie
>menus, redraws, etc are not handled) until the computer makes its
>move.
>
>What is the `proper' way to handle this? Is there any simple way to
>tell it to process any pending events at critical junctions in the
>algorithm
This should work:
while(gtk_events_pending())
gtk_main_iteration();
> or do I have to either restructure the algorithms to work through with the gtk event system
If you can find a way to do parts of the computation, save the state, and
restore it back to do more, then that's another possibility.
> or make the application threaded?
That'd be a last resort... I think the first option is probably the
easiest one to implement. The performance issues of the first vs. the
second might deserve a little thought.
-- Elliot
I really like iagno. It's the first game I can actually win.
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