Re: GMF (was Re: GScrea..., um, GStreamer 0.0.9 released)
- From: Antonio Beamud Montero <antonio kalifornia>
- To: Erik Walthinsen <omega cse ogi edu>
- Cc: gnome-devel-list gnome org
- Subject: Re: GMF (was Re: GScrea..., um, GStreamer 0.0.9 released)
- Date: 03 Nov 1999 00:37:03 +0100
Erik Walthinsen <omega@cse.ogi.edu> writes:
> There's still the open question of what advantages exactly CORBA does
> provide. Network transparency, maybe, but I'm not so sure that's a useful
> thing, given transport protocols that are designed to handle *all* the
> stream communication, not just the bitstream. Embedding, maybe, but having
> CORBA objects for each filter is only useful if you're going to be mucking
> with them (as far as I understand CORBA), and I can't see anyone mucking
> with a filter graph via Bonobo or DOM or some other higher-level
> abstraction. Doing filter-graph stuff pretty specialized, so having a
> relatively specialized API for doing so makes sense.
Hello, if I have understood you (because I have accidentally lose the
2 first messages of the thread) you want implement a framework to
manage media objects...
Have you seen the "CORBAtelecoms: Telecommunications Domain
Specifications" published by the OMG, in particular, CORBA interfaces
references stream control, flow control, streamendpoints control,
etc... and all media-data uses sockets, i.e. the speed is very
similar...
* In other approach the control is very complex, (QoS...)...
* is dificult to add functionality (p.e. add more commands like
rewind in a video_player with the minimum effort).
* other times, somebody wants to use propietary protocols for
control an data transfer. (this is transparent).
with this approach you can implement a video-game, p.e. like passing
my hero position to another player... with zero effort...
I don't know how you have implemented your framework, but the corba
approach is so good... noooo? :-)
And all under the OOP model...
Saludos. Antonio.
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