Re: gobject destructor



Jochen Voss wrote:

So if your widget can't handle destroy being called multiple times, then it is a bug in your widget. You probably want to move some of the code you currently have in the "destroy" handler to a "finalize" handler.
Is it guaranteed, that after the first call to destroy only destroy
and finalise calls will happen?
No.

James.

--
Email: james daa com au
WWW:   http://www.daa.com.au/~james/





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