Re: SILC: A Better Way To Window
- From: raster redhat com
- To: effugas best com
- cc: gnome-gui-list gnome org
- Subject: Re: SILC: A Better Way To Window
- Date: Wed, 22 Jul 1998 16:19:38 -0400 (EDT)
On 22 Jul, Dan Kaminsky shouted:
-> I have completed documenting SILC 0.3, the present iteration of what I
-> believe is a far more efficient method of implementing a windowing system.
-> For those who have no clue what this means, consider that while 3D Games
-> are achieving triple-digit frame rates, 2D GUI's are struggling with
-> single digit framerates. Something is wrong, and that something is the
-> single layered approach of present solutions. I am looking for feedback
-> and perspective on the SILC proposal; it's home page is at:
->
-> http://www.best.com/~effugas/silc
->
-> A mailing list for SILC has been set up at silc-l-subscribe@makelist.com.
-> All are welcome to join.
I don't mean to shoot it down or anything.. nice job.. but believe it
or not X already can do this in some sense :) Enlightenment takes
advantage of it to minimise exposes and redraws. (it's called setting
saveunders for lclient windows - X will infcat throw out saved under
data if it has too much save dunder data stored and only then induce
expose events to happen).
->
-> My email is at effugas@best.com, rather predictably.
->
-> Thanks!
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--
--------------- Codito, ergo sum - "I code, therefore I am" --------------------
raster@rasterman.com /\___ /\ ___/||\___ ____/|/\___ raster@redhat.com
Carsten Haitzler | _ //__\\ __||_ __\\ ___|| _ / Red Hat Advanced
218/21 Conner Drive || // __ \\_ \ | | \ _/_|| / Development Labs
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+1 (919) 929 9443, 801 4392 For pure Enlightenment http://www.rasterman.com/
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