> My bad, this is part of what I'm meant to be putting up on the dotPlan site > as part of release team duties. I've been waiting for schedule stuff, which > was probably not necessary. Sorry about that. Is this a "What modules will be part of Gnome2" document or a "What changes will be in these modules that are part of Gnome2" document? Aaron and I were talking about the latter, and I can't see that the release team can do the latter[1] without discussion with the programmers[2]. I do agree that the former type of document is a step in the right direction to achieve the latter. So maybe we could start brainstorming things now? For my suggestions, the first things I can think are Gnome-Games: GnomeStones. This can be a fun game, but GnomeStones is very slow. I think this is due to the use of the canvas, because I've written some GFX stuff with the GtkDrawingArea and gdk_draw_rgb functions and can get 50 frames a second with ~100 moving objects. So maybe the display stuff needs rewritten to use the GtkDrawingArea. The graphics could do with a revamp, not that I could do any better than the current ones. A map editor is sorely needed, as there's a major lack of good levels for it. Gnome-Media: CDDBSlave I've rewritten this as a Bonobo Component. GTCD: General concensus among the people I've talked to is that it needs rewritten, to be nicer and less Linux specific. I'd also like gnome-media to be more bonobo based[3], but I'd like more of gnome to be bonobo based so take that as you will :) iain [1] No offense intended to the release team, who are doing a pretty good job from what I see. [2] If there has been discussion, then please let me know what list it's on, cos I've missed it. [3] Including and not limited to a bonobo control like the delphi MediaControl and a control that has a popup volume slider like the windows one and a button to open the mixer. -- "It isn't rebels who cause the troubles of the world, it's the troubles that cause the rebels." - Carl Oglesby
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