Couple of Gnome programming problems
- From: Dave Cole <dave dccs com au>
- To: gnome-list gnome org
- Subject: Couple of Gnome programming problems
- Date: 14 Apr 1999 15:55:13 +1000
I am busily writing a new game for Gnome, and have a few problems with
gaps in my knowledge.
Here is the current list of "Things I am too stupid to fix" from the
homepage.
* The turn indicator at the right of the status bar is not
growing/shrinking. When the server tells the client how many
players are in the game, I try to resize the GtkDrawingArea
indicator in the GnomeAppBar. Unfortunately nothing happens
(If I manually resize the main window, everything is magically
fixed up).
* The map is rendered on a GtkDrawingArea. When you resize the
window, the map is redrawn at the maximum scale that will fit
in the available area. Unfortunately, the entire drawing area
seems to be getting cleared with the background colour before
I get my "expose" event. This causes a really annoying flicker
(window manager is set to do opaque resize).
* The dialog that the user interacts with to discard resources
is constructed using gnome_dialog_new(). Unfortunately, the
GnomeDialog widget class sets up a default "delete_event"
handler which automatically closes the dialog. I want to be
able to prevent the dailog being killed via the window
mananger.
OK, the second one is not a Gnome problem :-)
If you want to see what the game is, point your browser at:
http://www.dccs.com.au/~dave/gnocatan/
- Dave
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