[gnome-love] A tale of shells and bonobo
- From: Caleb Land <bokonon rochester rr com>
- To: gnome-love gnome org
- Subject: [gnome-love] A tale of shells and bonobo
- Date: 17 Sep 2001 01:09:12 -0400
Hello,
I am looking to re-write an old GTK+ application with the new
technologies in GNOME, and was looking at Bonobo.
What I would like is a system similar to evolution (with merging menus
and interfaces), so I was looking at the code for evolution and gIDE. I
keep seeing references to a "shell" abstraction and I can't quite grasp
what they do (in a general sense).
If somebody could explain the general concept behind a "shell" in these
applications I would appreciate it. Also, I would like to know if there
are any other good sources for examples of Bonobo and UI merging. I'm
not affraid to read code, but this stuff seems hard, though I used this
opportunity to learn basic CORBA, so I'm one step closer :)
See, my application has distinct parts (similar to that of evolution), I
have an auction manager, an auction theme manager, etc. and I would like
to keep it open for "plug-ins" later on (I *think* like gIDE).
Thank you!
--
An aspiring gnome developer,
Caleb Land
---
Email: bokonon rochester rr com
Jabber: caleb jabber granfalloon com
AIM: RedHatDude
ICQ: 8358400
GnuPG/PGP Public Key: finger me at "caleb deepthought granfalloon com"
and read my .plan.
---
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