Re: [Gnome-print] Re: [Gimp-print-devel] An introduction to gnome-print(fwd)
- From: Lauris Kaplinski <lauris kaplinski com>
- To: Ben Woodard <ben valinux com>
- cc: Robert L Krawitz <rlk alum mit edu>, mike easysw com, miguel helixcode com, neumanns uni-duesseldorf de, gnome-print helixcode com, rlk tiac net
- Subject: Re: [Gnome-print] Re: [Gimp-print-devel] An introduction to gnome-print(fwd)
- Date: Wed, 7 Jun 2000 14:35:14 +0200 (CEST)
On Tue, 6 Jun 2000, Ben Woodard wrote:
> > Date: Tue, 6 Jun 2000 00:47:06 +0200 (CEST)
> > From: Lauris Kaplinski <lauris@kaplinski.com>
> >
> > > What you really should do is discuss any perceived shortcomings of
> > > PostScript with Adobe.
> >
> > Yes. But we should not try to convince Adobe improving PostScript,
> > but instead do that ourselves. It time to take standard away from
> > the hands of evil corporation :)
> >
> > I've heard of using a sledgehammer to kill a fly; I've never heard of
> > using a flyswatter to kill an elephant.
> >
> > I'm sorry, but this just about takes the cake for sheer nonsense.
> > Adobe may control the PostScript standard, but it is very well
> > specified, it's under active development, and Adobe's doing a good job
> > with it. Exactly how do you propose to "take the standard away" from
> > Adobe?
> >
>
> The thing about PS is that the math behind it is quite solid and there
> is an amazing amount of accumulated wisdom embedded in it. A huge
> number of people with extremely different needs have been pounding on
> it for years now.
Please note, that I worked more closely with PS about 5 years ago.
1. General language (modified forth?) part of PS is excellent
2. Graphic part is moderate
3. Fonts suck badly :(
AFAIK there is still no way to acess underlying rendered buffer in PS, nor
ability to render temporary buffers (a la OpenGL). No way to compile
procedures - only bind, which is poor solution. Even worse - no graphic
operator does not have to do anything trackable, before showpage. Probably
DPS has addressed some of these issues.
Adding bezier planes to OpenGL would result in a bit better API, IMHO.
Lauris
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