El sáb, 04-10-2003 a las 00:01, Jordi Mallach escribió: > Hi guys, > > Alex is working on a Cocoa tetrinet client (woot!) but is having > problems with the client check at tetrinet.org. Can anyone help? I have not many idea about the tetrinet protocol, but I'm almost sure that the various "tests" you see when you connect to a tetrinet server are meant to catch the "cheater" clients. Maybe the playerlost message is buggy, or maybe it's just a matter of timing, I just don't know :( Try to reach the tetrinet.org admins and ask them about your problem. You can also try to verify your client in tetridome.com, maybe that can help you. Rock on !! -- #include <gnome.h> // By Daniel Carbonell Fraj, mamón itinerante // Public GnuPG key $ gpg --recv-keys --keyserver wwwkeys.pgp.net 73D91D7E
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