Re: Structs



Hey guys.

I'm trying to organize all my pertinent data widgets into a nice structure so that when I have to pass them 
around to functions it's easy on me(the programmer). I'm having a few problems tho...

/***** Example Code */
typedef struct
{
    GtkWidget *widget1;
    GtkWidget *widget2;
    ...
} struct_t;

int main( int argc, char *argv[] )
{
    struct_t *struct;

    struct_t->widget1 = gtk_widget_new("useless widget 1");
    struct_t->widget2 = gtk_widget_new("useless widget 2");

    gtk_widget_show( struct_t->widget1 );
    gtk_widget_show( struct_t->widget2 );
    ...
    g_print( "Quitting Program!\n" );
    return 0;
}
/***** End of Example Code */

this is just a small piece of code, and as such is incomplete in the gtk+ api(no init, etc.). please ignore 
that :)

When i try to compile this, ill usually get an error, and if i dont error the compile, i segfault on exit. 
Any help on this? I would REALLY like to organize my data, but this struct makes me want to hit it like a 
red headed step child :(



This may be an obvious part of your code that you didn't show, but did you allocate any
memory for the struct?
ie.
struct_t *struct;
struct = g_malloc0(sizeof(struct_t));
...
g_print("Quitting Program!\n");
g_free(struct);
return 0;





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