|   I have a similar question about graphical object in the Gnome 
Canvas. Do I have after each creation of those objects to ref them and then on 
destroy, to unref them first and destroy after?   What I'm doing now is something like :   ...     gtkGfxItem = 
gnome_canvas_item_new(
 gtkRoot,
             
    gnome_canvas_line_get_type(),"points",    gtkPoints,
 "fill_color_rgba",    
*paOutlineColor_E,
 "width_pixels",   TAGR_LINE_WIDTH,
 "cap_style",   GDK_CAP_ROUND,
 NULL
 );
 ...
       
gtk_object_destroy(GTK_OBJECT(gtkGfxItem));   But after a lot of creation and destruction, the application 
get a Segmentation Fault that I cannot catch via the signal management. Also 
Electric Fence doesn't say anything about any memory corruption...   Thanks for any suggestion regarding this problem, Jean-Christophe   
  ----- Original Message -----  Sent: Thursday, March 14, 2002 9:46 
  AM Subject: Release memory for a 
  GtkWindow 
 Hello,  here again a quaestion about memory freeing for 
  GtkWindow objects. I create my window like 
  this
 GtkWidget * create_window (void){ 
  GtkWidget * window = gtk_window_new (WINDOW_TOP_LEVEL);
 .......
 
 GtkButton * button = gtk_button_new ();
 ....
 gtk_widget_set_name (button, "button");
 gtk_widget_ref (button);
 gtk_widget_show (button);
 gtk_object_set_data_full (GTK_OBJECT (window), "button", button, 
  (GtkDestroyNotify) gtk_widget_unref);
 gtk_container_add (GTK_CONTAINER (window), button);
         ......... return window;
 }
 
 int main (){ 
  GtkWidget * toto = create_window ();
         return; }
 
 To destroy my window toto, do I only need to call 
  gtk_object_destroy (GTK_OBJECT (toto)); or do I need to call gtk_widget_unref 
  (button) and after call  gtk_object_destroy on the window ?? Thanks a lot for answers !  Isabelle  |