Re: enhacing GTK visual quality
- From: Antonio Campos <acampos ceronet com>
- To: "gtk-devel-list gnome org" <gtk-devel-list gnome org>
- Subject: Re: enhacing GTK visual quality
- Date: Fri, 25 Aug 2000 01:27:32 +0200
Derek Simkowiak wrote:
> -> 1) When a label gets an allocation space inferior to the requested by
> -> the widget label,
> [...]
> -> |--------------|
> -> |ust to big label to fi|
> -> |--------------|
> ->
> -> The right thing:
> ->
> -> |--------------|
> -> |... to big label to f...|
> -> |--------------|
>
> Question: Is the above example only when the label is centered?
> If the label is left-aligned, I would expect
>
> -> |--------------|
> -> |Just to big label to fit
> -> |--------------|
>
> to become
>
> -> |--------------|
> -> |Just to big...|
> -> |--------------|
>
> ...and if the label is right-aligned, I would expect
>
> -> |--------------|
> ->big label to fit|
> -> |--------------|
>
> to become
>
> -> |--------------|
> -> |...abel to fit|
> -> |--------------|
>
Right. Read totally my original message, and you'll see that what you
say
here is stated there.
>
> Finally, MS-Windows will present the entire label as a tooltip if
> the user puts the mouse over the obscured label. That is, the label is
> superimposed on top of the obscuring window, with a yellow background, so
> the user can see what the label is trying to say.
>
> Although that solution looks rather crappy, it is a very practical
> feature (especially when looking at a list of long directory pathnames or
> some such thing). Shrink the left-side tree of Windows Explorer to see
> what I mean.
>
> It would be cool if we could come up with something a little more
> aesthetically pleasing, but functionally equivalent. Maybe a
> mini-animation to "peel back" the obscuring part of the window on top, or
> maybe make the obscuring window shaded and translucent just in the area of
> the label (so the user can "see through" to the obscured label). How does
> Mac OS X handle this (if at all)?
I will be happy with just solving the problem by putting the "points"
... at
the affected laterals.
The more advanced 3D effects may wait, ;-). Let's concentrate on current
bugs/bads behaviours and then we could add something more astonishing...
>
>
> -> 2) The long and interminable story of the buttons don't getting
> -> depressed (visually) when the users click on them using the keyboard
>
> This has come up before.
>
Yes, but without any solutions.
Does anybody have one?
>
> --Derek
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