New GDK port: OpenGL



    Hello,
	I've written an OpenGL game engine that uses SDL for its input (it
uses Quake2 BSPs for levels).  Now I need a widget library to build a GUI
for my game.  I want the GUI to float above the 3D-rendered world,
possibly with some alpha translucency.

	If I understand correctly, I can port GDK to OpenGL (and an input
and framebuffer library, such as SDL, glX, svgalib, or GLUT) and then GTK+
will render to an OpenGL window.  I'll probably need to add some basic
windowing code, like the framebuffer port.

	This will produce something similar to GLUI, see:

http://www.cs.unc.edu/~rademach/glui/

	I'd use GLUI, but it depends on GLUT and is missing some key
widgets.  It seems like it'd be easier and more fruitful to port GDK to
OpenGL+SDL than port GLUI to SDL and write some all-new widgets. 

	I have some questions:

1. Is this plausible?
2. Are there any caveats I should be aware of?
3. What kind of timeframe should be expected?  Can this be done in 40
hours?
4. What version tree should I start with?  The latest CVS...?
5. Who did the framebuffer port?  I'd like to ask them some questions
about their porting effort, and their windowing code.


Thank You,
Derek Simkowiak
dereks realloc net





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