Re: New GDK port: OpenGL
- From: Alex Larsson <alexl redhat com>
- To: Derek Simkowiak <dereks realloc net>
- Cc: <gtk-devel-list gnome org>
- Subject: Re: New GDK port: OpenGL
- Date: Mon, 13 Aug 2001 22:02:02 -0400 (EDT)
On Mon, 13 Aug 2001, Derek Simkowiak wrote:
> -> gdk/X, (e.g. wide dashed ellipses) so you'd have to implement a lot of
> -> code for this. OpenGL also has very bad screen reading performance.
>
> If we're using SDL to get input and get drawables, then we'll have
> access to all the SDL drawables functions, window handling rountines
> (SDL_WM_*()), and cursor handling. That should reduce the amount of work,
> no?
I haven't looked at SDL in detail, but since it is targeted towards games
I hardly believe it has all the rasterization features of X.
> -> > 3. What kind of timeframe should be expected? Can this be done in 40
> -> > hours?
> -> No. I'd expect several months work.
>
> That long? Ugh... I didn't think it'd be that difficult; it seems
> like just a couple weeks of mapping Gdk's structs to SDL's structs and
> replace X functions with the SDL equivalents... but I'm not sure how close
> that mapping is.
You need to implement the full X interface, including all event and window
handling. That is a fair amount of code, although you may be able to reuse
some GtkFB code...
> I'll take a look at the GDK source, but this probably means I'll
> drop the idea. I don't have time for something that big right now.
Heh. Don't let me scare you off.
/ Alex
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