Re: GSignal stubs? (Re: GObject adaptor comments (GEP 5).)
- From: Michael Meeks <michael ximian com>
- To: Tim Janik <timj gtk org>
- Cc: bonobo <gnome-components-list gnome org>, Gtk Hackers <gtk-devel-list gnome org>
- Subject: Re: GSignal stubs? (Re: GObject adaptor comments (GEP 5).)
- Date: 29 Oct 2002 09:30:36 +0000
Hi Tim,
On Tue, 2002-10-29 at 02:57, Tim Janik wrote:
> read into this email mostly by accident, and felt like commenting ;)
Great; I imagine I CC'd you though - so ...
> right, but what exactly are you envisioning? specially with regards
> "fixing" GSignal.
Ok: so, there is no benefit in having a block of signals separated in
the epv by non-signals [AFAICS], ie. we can lump them together
contiguously, so we can have signal IDL that is:
<IDL>
foo_keyword GtkWidget {
VOID realize (OBJECT:INT:LONG:SHORT:FAT:UGLY);
VOID unrealize (OBJECT:STRING);
...
};
</IDL>
(it seems glib likes to use upper case for type names for reasons
unknown);
So - having got this IDL you compile it to two things:
<IDL generated>
typedef struct {
void realize (GtkWidget *, int, long, short, fat, ugly);
void unrealize (GtkWidget *, char *);
...
} GtkWidgetSignals;
</IDL generated>
with of course some (IDL) expansion options all around for the various
GSignal options, pointer types, etc. etc. In the GtkWidget header you
do:
<C header using generated IDL structure>
typedef struct {
GtkObjectClass parent;
void foo_virtual_method (GtkWidget *widget, ...);
...
GtkWidgetSignals signal_block;
} GtkWidgetClass;
</C header using generated IDL structure>
Then of course; you have a -common.c file which contains a runtime
readable description of the same thing in a structure pointed to by:
gtk_widget_signal_info;
Then instead of this interminable typing of all the signal additions
into the source you do:
<C source using generated data>
gtk_widget_signals_add (
G_STRUCT_OFFFSET (GtkWidgteClass, signal_block),
gtk_widget_signal_info);
</C source using generated data>
ie. 1 line instead of the (currently): ~500 lines of code doing the
same thing in GtkWidget.
Now of course - there is the accumulator issue - so you'd perhaps want:
gtk_widget_signals_add_full (
... _gtk_boolean_handled_accumulator);
which would up the line count to ~ 10 lines instead of 5 but ...
Once you have that concept too - it might be considered that 40 lines
of this:
gtk_widget_class_install_style_property (klass,
g_param_spec_boolean ("interior_focus",
_("Interior Focus"),
_("Whether to draw the focus indicator inside widgets"),
TRUE,
G_PARAM_READABLE));
could also go in the 'IDL' file [ for a presumably considerable size
saving on all that bogus stack build / unwind that goes on in the
compiled version of that ]. Similarly, g_object_class_install_property
has always seemed unnecessarily verbose to me.
Clearly there is an i18n issue with the descriptions, but
xml-i18n-tools seems to have adapted to such things admirably; and I
imagine glib can manage to ensure that a few strings in an object
description get into the .po file.
Really - my feeling is that if we auto-generate these things from a
separate file we have the following benefits:
* description file is authoritative
* code is overall smaller, faster
* a signature is typed only once vs. 3 times:
+ header file
+ marshaller decl.
+ argument specifiers
+ .defs file (?)
Of course - we also split code into 2 different places (.c|.idl) ( in
place of the existing 2 .[ch] ) so ... of course compatibility wise -
it'd not be that possible to do this, without some hacks; simply because
you don't want to be typing out your signal stuff in the same way that
GtkWidgetClass (eg.) does.
> as things stand, GSignal supports most any feature
> you'd want for signal emissions, so you're probably more aiming at
> convenience and/or type-safety. but those issues can be fixed on top
> of what GSignal provides, i.e. it's a matter of someone implementing
> additional code.
Quite - I don't recollect suggesting otherwise.
> in fact, stefan is currently working on something like this in a BEAST
> specifc IDL parser, i.e. generate stubs which ensure typesafety upon
> signal creation and emission in statically typed languages (C/C++). but
> that only works in an GOB-like environment where you have:
>
> 1) object code generation utilities
> 2) custom IDL or a similar thing being the primary source for your object
> and signal interface descriptions, rather than hand crufted C code
> like in the above quote.
I think GOB-like has to be the ultimate swear-word ;-) I don't think
you need to start writing your own language / source pre-processor -
simply to generate useful more useful data than we currently do with
glib-genwhatever. I propose essentially exactly the same model, but used
more effectively.
> IIUC, the only generated code (1) used in bonobo is produced by ORBit (modulo
> minor things like mkenums, or genmarshal), which implements CORBA IDL, which
> in turn doesn't provide means to describe GSignals in the IDL files.
> so what is your idea for approaching (2) for bonobo or user code then?
Oh - sure; so - we can't re-use the ORB code here; again really due to
type issues more than anything; Then again - if we had a signal
marshaller that did the raw guts of what we both want to do:
invoke (MethodDescription, &ret, arg_array) -> C method call.
In such a way that we could re-use it sensibly then we could share
that; I fear that the type system disparity is not going to help us;
indeed - but the ORBit2 way is sufficiently low level that we could
possible make Glib stubs use that; but then we've enforced the Object,
args, Environment invariant on our stuff (so far) which militates agains
that (perhaps).
Anyhow - the idea was more about making GSignal's easier to use, based
on a similar model to that used in the ORB,
HTH,
Michael.
--
mmeeks gnu org <><, Pseudo Engineer, itinerant idiot
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