using the aplpha channel in linux-fb??
- From: Benjamin <thronerbe gmx de>
- To: gtk-devel-list gnome org
- Subject: using the aplpha channel in linux-fb??
- Date: Tue, 08 Mar 2005 11:41:56 +0100
hi there
at the moment i am modifying the linux-fb backend to work with an
ordinary memory chunk
to use the rendered data with OpenGL, the purpose of that is to use gtk
as a GUI for games.
It works fine so far, except that the black partions of the screen are
fully visible, what is not what i want.
i want the windows apear above the OpenGL rendered background, the
solution seams to be the alpha-
channel of the off-screen texture, but even though my fb is 32 bit the
"aplpha channel" if always zero.
what i want to know is, how can i force it to be, say 0xff, everywhere a
window (or a widget or drawable)
is drawn and 0x00 everywhere where no window is.
thanks in advance
Benjamin
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