RE: GtkCanvas requirements?



>
>e.g. the SVG spec says high quality viewers should use doubles for
>calculations:
>  http://www.w3.org/TR/SVG11/types.html#BasicDataTypes

The problem with double is not the size it is the speed of them.  Right
now there are people like (me) who are trying to use GTK on cell phones.
Working with doubles without hardware support means software emulation
and that is SLOW to the point of unusable.

I wonder if there is a way of using a 64 bit int to get the fidelity of
a double without the overhead.





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