Re: New drawing/scrolling model






On Fri, May 3, 2013 at 3:02 AM, Alexander Larsson <alexl redhat com> wrote:
 things that are wide and tall ... well, they're on their own ...

This is not really a problem the pixel cache knows the size of the
"canvas" and the "viewport" so it will automatically not pick an
unnecessarily wide/tall offscreen surface.

if true, then i don't see where the two dimensional multi-surface blit issue arises. you may need to blit several surfaces along one axis, but that is sort of the definition of the pixel cache.
 



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