Re: GTK+ scene graph
- From: Sébastien Wilmet <swilmet gnome org>
- To: Emmanuele Bassi <ebassi gmail com>
- Cc: GTK Devel List <gtk-devel-list gnome org>
- Subject: Re: GTK+ scene graph
- Date: Sun, 03 Aug 2014 12:08:44 +0200
Thanks for the explanation.
On Sun, 2014-08-03 at 01:13 +0100, Emmanuele Bassi wrote:
<snip>
yes, it was considered, and no: "depth" (or similar terms) won't be used.
people using a canvas with 3D transformations intuitively grasp the
concept of a Z axis, as well as that of a coordinate on that axis.
they understand rotations around that axis, as well as scaling and
translation.
using "depth" would be confused with the possibility of having "real"
3D objects, with a width, height, and depth.
Ok so there are good reasons behind that. "depth-axis" would be a
solution, but it's too long and x/y/z is a widespread convention. I was
just wondering if the GSK API contains other conventions, maybe less
widespread.
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]