Re: GTK+ scene graph



Thanks for the explanation.

On Sun, 2014-08-03 at 01:13 +0100, Emmanuele Bassi wrote:
<snip>

yes, it was considered, and no: "depth" (or similar terms) won't be used.

people using a canvas with 3D transformations intuitively grasp the
concept of a Z axis, as well as that of a coordinate on that axis.
they understand rotations around that axis, as well as scaling and
translation.

using "depth" would be confused with the possibility of having "real"
3D objects, with a width, height, and depth.

Ok so there are good reasons behind that. "depth-axis" would be a
solution, but it's too long and x/y/z is a widespread convention. I was
just wondering if the GSK API contains other conventions, maybe less
widespread.



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]