I'm working on W32 OLE2 DnD code, and i encountered some weird behaviour. There's a DnD going on, and it creates a popup window that moves along with the mouse cursor, that's how it usually goes with DnD. Problem is, that window is, technically, a toplevel, and thus it gets registered as a DnD target, like all other toplevels are (whether this is a good idea by itself is another question for another time). So the mouse pointer moves over a widget, DnD enter is emitted, the popup is moved in sync, and now, due to popup being very square, mouse is *over* the popup, and since popup is also a drop target, the DnD switches to *it* So this screws up all the DnD where drag widget is highly-rectangular. How is this handled on X? -- O< ascii ribbon - stop html email! - http://arc.pasp.de/
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