Re: gtkmm for win32 and Gideon
- From: Cedric Gustin <cedric gustin gmail com>
- To: Igor Gorbounov <igorbounov topazelectro ru>
- Cc: GTKMM Lists <gtkmm-list gnome org>
- Subject: Re: gtkmm for win32 and Gideon
- Date: Sat, 26 Nov 2005 18:38:01 +0100
Hi Igor !
Well, I dropped glade-- as I constantly received reports from users
having problem using it directly in glade (problems with long directory
names, with spaces in them, executable not in the PATH,...). The
tendency with gtk+ is also to move away from code generators and to use
libglade(mm) to load the glade file at runtime. I still have a glade--
binary floating around but I haven't rebuilt it against gtkmm-2.8 or
gtkmm-2.6 for a long time. Maybe I could propose it as a separate
download, a zip file or something...
Now, the reason why I added gideon to the installer is because it builds
out of the box on win32 (not much work for me), is a nice piece of
software and is a good example of a gtkmm application that also runs
smoothly on win32. Of course, you're free to use it or to prefer
glade+libglademm...
By the way, gideon also builds and runs fine againt the MSVC gtkmm DLLs
as long as you use the /vd2 compiler flag. This probably means that
Visual Studio 2005 can now be considered as a supported compiler suite
for gtkmm-based applications on win32.
If somebody has a little free time to try to build k3d using Visual
Studio 2005 (or Visual C++ Express 2005)...
Cedric
Igor Gorbounov wrote:
> I've just installed gtkmm for win32 2.8.1 and was surprised to see there
> Gideon instead
> of glademm. Is this a way by which things tend to move further on or
> I've missed
> something? So there is no more glade-- and I should develop GUI either
> by use of
> Glade and then use liblademm or do all GUI work with Gideon?
> Igor Gorbounov
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