Hi,
in B, once you exit the constructor, the vector image_pixels is destroyed and its content freed. Therefore, your Pixbuf pixels point to unallocated memory that can be overwritten with anything.
yann
On 24/02/2015 21:12, Glus Xof wrote:
Hi guys,
Trying to implement the conclusions of the last thread (related on
buffer pixels storing), I encountered another very strange situation...
While Code A (pastebin.com/3K6P5X9g <http://pastebin.com/3K6P5X9g>) runs
perfectly... Code B (pastebin.com/nrbNTZzH
<http://pastebin.com/nrbNTZzH>) doesn't...
Why this code B fails ?
Glus
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