Re: extending metacity
- From: Thomas Thurman <tthurman gnome org>
- To: Michael Gratton <mike vee net>
- Cc: metacity-devel-list gnome org
- Subject: Re: extending metacity
- Date: Thu, 4 Sep 2008 18:57:30 -0400
Ar Mer, 2008-09-03 am 10:51 +1000, ysgrifennodd Michael Gratton:
> I'm interested in building a tabbed window manager, one that replaces
> the need for all application to each reimplement a tabbed UI.
>
> Currently I use Metacity, because you know, it just works. So ideally
> this new WM would extend Metacity but provide some smarts around
> handling and displaying multiple matching windows.
>
> I've noticed ubuntu ships a libmetacity package, so do you think it
> could be as "easy" as providing my own equivalent of core/main.c, or
> does metacity's implementation not let itself well to that sort of
> thing?
I was going to answer these in the order you asked them, but it'll be
easier to answer them in reverse.
libmetacity-private is, well, private: it's there because the theme
viewer links to it so the code isn't in there twice. It's not designed
to have other applications linking to it, even window managers; I think
there are programs out there which do, but the ABI is in no means
guaranteed.
But most of the code you'd have to change isn't really around main.c
anyway. Especially, what needs doing is:
1) You need a way to identify windows of the same type. This is
actually quite a tricky thing to do; there is a standard way to signal
that your windows are all the same kind, but not all apps obey it-- even
the ones you might expect to. We do do this already, though, so you can
piggyback off that.
2) You need to modify the frame code so that it includes a tabbed
notebook, and then to map and unmap the windows as appropriate when the
user chooses a window. This bit will be new.
If you work on this and get something working, though, I encourage you
to discuss whether your changes should form a separate WM or be merged
back into Metacity and have an on/off switch in GConf.
Thomas
--
Thomas Thurman, tthurman at gnome, http://blogs.gnome.org/tthurman
You're in a small chamber lit by an eerie green light. An extremely
narrow tunnel exits to the west. A dark corridor leads northeast.
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