Re: [orca-list] State of Orca's unicode support?
- From: Willie Walker <walker willie gmail com>
- To: Zachary Kline <zkline speedpost net>
- Cc: orca-list gnome org
- Subject: Re: [orca-list] State of Orca's unicode support?
- Date: Tue, 02 Mar 2010 19:42:12 -0500
Hi Zachary:
You might be able to create an ~/.orca/orca-customizations.py file that
defines character names. The file might look something like this:
import orca.chnames as chnames
chnames.chnames[u'\u00ac'] = "not"
Note that I haven't tried this, but I think it should work. Let me know
how it goes!
Will
On Sun, 2010-02-28 at 22:52 -0800, Zachary Kline wrote:
Hi All,
There is a particular roguelike computer game which I'm interested in
trying to play, which traditionally used OpenGL but recently created an
ncurses version.
It doesn't use plain ascii like most other games of the kind do, but
instead Unicode. Specifically, it uses Codepage 437, from the old DOS
days, smiley faces included.
I was wondering what the state of Orca's support for this was? Is it
capable of reading the characters by name, or better yet can I define
pronounciations for them myself so I might be able to customize the
reading a little? The game is meant to be played in a terminal or over
ssh, not in its own window.
In case anybody's curious, the game in question is Dwarf Fortress, from
www.bay12games.com. It's something of a cult classic, and if it were
playable would be right up my alley.
Any information would be greatly appreciated.
Best and thanks,
Zack.
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