Re: [Rhythmbox-devel] monkey-media mixer queue



monkey_media_mixer_set_playing_stream?

HTH

On Sun, 2003-01-05 at 02:01, Rus Hughes wrote:
> Hi,
> 
> Im trying to use monkey-media in a c++ app the following code is
> basically what does all the playing :
> 
> void Engine::play_track() {
>   GError *error = NULL;
> 	std::cout << "Playing: " << current_filename << "\n";
> 	//if monkeymedia is still playing, or paused
> 	if (monkey_media_mixer_get_state(mixer) !=
> MONKEY_MEDIA_MIXER_STATE_STOPPED) {
> 	  disconnect_mixer_signal(); // disconnect the mixer signal
> 	  monkey_media_mixer_set_state (mixer,
> MONKEY_MEDIA_MIXER_STATE_STOPPED);
> 	  connect_mixer_signal(); // connect the mixer signal
> 	  monkey_media_mixer_remove_audio_stream (mixer, stream);
> 	}
>   /* load file from commandline */
>   stream = monkey_media_audio_stream_new (current_filename.c_str(),
> &error);
>   if (error != NULL) {
>     /* an error occured */
>     std::cout << "Failed to create stream: \n" << error->message <<
> "\n";
>     g_error_free (error);
>     exit (-1);
>   }
>   /* lego from now on */
>   monkey_media_mixer_append_audio_stream (mixer, stream);
> 	//monkey_media_mixer_set_playing_audio_stream (mixer, stream);
>   monkey_media_mixer_set_state (mixer,
> MONKEY_MEDIA_MIXER_STATE_PLAYING);
> 	gorecki->set_pause_image(); // turn play button to pause
> }
> 
> filename, mixer and stream are all private variables of the Engine
> class.
> 
> The problem I have it that whenever I call the class to play a different
> song, rather than stopping the playing of the current song and starting
> the next one, it restarts the current song and adds the song i want
> played into (i guess) the queue, which then plays when the song is
> finished.
> 
> Please could you tell me how can I make it so it stops playing the
> current song and starts playing the new song?
> 
> Thanks for any help,




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