Re: [Usability] UI principles
- From: Jeff Waugh <jdub perkypants org>
- To: usability gnome org
- Subject: Re: [Usability] UI principles
- Date: Sat, 15 Sep 2001 23:41:24 +1000
<quote who="nils">
> Simplicity: Don't compromise usability for function
> Support: Place the user in control and provide proactive assistance
> Familiarity: Build on users' prior knowledge
> Obviousness: Make objects and their controls visible and intuitive
> Encouragement: Make actions predictable and reversible
> Satisfaction: Create a feeling of progress and achievement
> Availability: Make all objects available at all times
> Safety: Keep the user out of trouble
> Versatility: Support alternate interaction techniques
> Personalization: Allow users to customize
> Affinity: Bring objects to life through good visual design
These are really very beautiful - I've been looking around for a list of
'tenets' as well, but didn't find this one. Great catch. :)
> There seems to be an implied priority in the ordering. For example:
> Simplicity would trump Personalization (and we all know what I
> mean here :-)).
;)
> Principles
>
> Guidelines
>
> Extrapolating to GNOME in general
>
> I think one of the reasons why we see the flame wars is that
> the respective participants have a differing set of principles
> (I guess you could call them goals as well) that they are using
> to base their design decisions on. And even if they have the
> same set of principles, people may well set different priorities
> on each of those principles. Unless we agree on a common set
> of principles/goals and their priorities then this type of
> thing is not going to go away.
This is very important - it should be a major topic on our next meeting's
agenda.
- Jeff
--
"If your life was a movie, would you pay to see it? Would you pay to
see an advertisement for it?" - James Morris
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