Re: [Usability] Civilised user interfaces
- From: Nadyne Mielke <nmielke acm org>
- To: Gnome Usability List <usability gnome org>
- Subject: Re: [Usability] Civilised user interfaces
- Date: Thu, 26 Aug 2004 14:23:13 -0700
At 08:20 AM 8/26/2004, Calum Benson wrote:
Without having read the paper, I'd also be somewhat wary, given that a
game was used for the study. When you're playing a game against (or
even just with the aid of) a computer, human-like interactions are
inevitably going to be more acceptable, because gameplaying is generally
a social activity, and the computer is usually trying to simulate the
role of one or more other people. I'd expect rather different results
had they tested with accountants using spreadsheets, for example.
And what of something more mission-critical? A DBA working at a bank with
millions of transactions per second probably isn't going to be pleased if
his database crashes and apologises to him for the crash. I wonder if some
users would see it as the developer of the software wasting time instead of
making their product actually work properly.
I wonder what sorts of software such behaviour would be seen as acceptable,
and if the user makes a difference. If a DBA is playing a game and
something goes wrong, will their reaction to a built-in apology be any
different than a high school kid? Will an experienced user be more willing
to accept an apology from something if it's not viewed as 'important'
(whatever that might be)?
/nm
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