Re: [Usability] Double-click in notification area?
- From: Reinout van Schouwen <reinout cs vu nl>
- To: Daniele Levorato <daniele levorato infocamere it>
- Cc: usability gnome org
- Subject: Re: [Usability] Double-click in notification area?
- Date: Sat, 4 Sep 2004 17:48:35 +0200 (CEST)
Daniele,
On Mon, 30 Aug 2004, Daniele Levorato wrote:
always listening for what the community wants and think... not just what
Are the single-click proponents not part of "the community"?
gnome developers don't need a single-click policy to demonstarte it...
won't win the nobel for being the first to really use "single click"
policy...
there're many other more important issues...
Personally I find this issue quite important, as I can confirm that I
can't explain to my mother when to use single and when to use double
click. Whatever the outcome of this discussion, the inconsistency of
panel launcher / desktop launcher behaviour *must* be solved.
Don't confuse optimization with introducing practices that can increase
accidental errors: from this viewpoint even a "delete file" action is
optimized if you drop the rmation dialog... but is enough safe?
That's a non-argument, preventing data loss is always of topmost
importance.
As already written, sometimes having a click to perform action can
really cause unwanted actions to be performed... even for example giving
focus to another window.
Let's introduce focus-follows-mouse as default as well then ;-)
But as someone else pointed out, accidental clicks happen all the time,
regardless of what default behaviour we choose.
Finally talking about "optimization" referring to single vs. double
click seems useless to me... there's a microsecond difference!
A few hundred milliseconds, to be a bit more precise. And this fast
double click motion is one of the most difficult motions to learn for a
beginning mouse user, especially if the user isn't very young anymore.
compelled to use windows" or "Oops, I was doing a DRAG but I had a
problem with the button and so resulted in an action" or "Oops it was
the other icon I really wanted to click"...
Doesn't matter as long as the erroneous action can be made undone
without permanent consequences. You can't design to prevent the user
from making mistakes, but you can design so that the UI is forgiving of
mistakes.
regards,
--
Reinout van Schouwen student of Artifical Intelligence
email: reinout cs vu nl mobile phone: +31-6-44360778
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